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Not a zombie just fuzzy

I figured that furry people might be useful. Just wish I was skilled enough to give the characters tails Big smile

The first skin more to come.

Elf

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She's all cute and fuzzy. Making textures and stuff is fun, writing templates not so much. At least for me, hehe. I wish I knew how to model stuff myself, the ideas I have would be fun for me to make reality.

kathycf wrote:
She's all cute and fuzzy. Making textures and stuff is fun, writing templates not so much. At least for me, hehe. I wish I knew how to model stuff myself, the ideas I have would be fun for me to make reality.

For me the templates are easy, it is the textures I fight with, hehe. I to have many ideas but the creation of models is over my head, must get taller.
Elf

A static (i.e. rigid) tail can be added as an ornament. E.g. the tail on the bunny costume in my tutorial on ornaments.

If you want a moving tail, then you'd have to add bones to the skeleton, and re-make all the animations to include bone movement. That's not quite as nasty as it sounds, as you can copy all the movement for the other bones over from the no-tail ones.

When I made the Lactri Spawn for Xaa, I was able to copy the spider leg animations and the upper body animations over from the parent files, as the cycle lengths matched well enough. If there's a creature with a tail you can steal skeleton and animations from, it might not be too hard.