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Nostalgia

I came upon this article last week and it really made me nostalgic. ^^
The Making Of: Dungeon Siege

T'is an old interview with Chis Taylor republished, or something like that. Smile

Chris Taylor wrote:
“We were really big fans of Diablo,” explains Chris when asked to explain where the concept for Dungeon Siege came from, “We really enjoyed that. In our business, we really do build on games ideas from one to the next. So if we see a game we really like we try and work out ways to improve it. When I saw Diablo, I was like “Awesome!”. Because I didn’t even know there was a market for that kind of game. I played Wizardry back in the 80s, and I loved it. But what happens is if no-one makes a game we don’t know if anyone wants to buy it. So we sometimes think a genre is dead. When Diablo was successful it was like: “AWESOME! Let’s build an RPG game… and let’s really go after the things which we think make RPGs great.” That is, exploration. Cool loot. Fantastic spells, and all that kind of thing.”
Yup, the exploration in DS1 was fantastic, but what happened to that element in DS2? Seems to me like they added the system parts to DS2 that were missing in DS1, but forgot to also bring over the "theme" from DS1, exploration and such, that made it a success. I prefer how DS2 plays but I really like the feel in DS1. A mix would be perfect I imagine.

Nonetheless this article really made me remember why I appreciate the DS series.

Reading the article "The Continuous World of Dungeon Siege" by Scott Bilas again also really drove home why these games are so great!

I am again amazed by the potential.

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