I've been playing through LoU for the past couple of weeks, and I'm extremely impressed.
My favorite way to Dungeon Siege is with a single character and some pack mules, and I've completed both vanilla adventures along with those same maps Revived, at least once. I didn't want to run through Legends of Utrae without picking up the new characters, but I found my gaming experience still a bit watered down when I had more than one Character fighting, even if the extra was only there for support... This happens I think because I am a pause-aholic and I micromanage my characters whether they need it or not. But I digress...
My single char playthrough of Utrae is, hands down, the most well balanced and challenging Dungeon Sieging I've done since Hyperborea. I've had to shake up my tactics a few dozen times in order to survive and progress. I've died a lot, but those encounters were beatable when I approached them differently. I'm not setting any speed records, I know, but the dynamics of the balancing in LoU is such that progress feels real. It's "easier" than Hyperborea would be to try running it with just your main character, though. You just can't do that on Hard Difficulty in the single player game without excessive running, but that's ok. Utrae is more like everything I loved about Ehb and Arrana, with some very well thought out improvements and killer pacing for a game I naturally slow way down to enjoy.
Some new Tactics include:
"Bear Trapping"-This is used when I know a monster group includes a few "Tank" mobs with Ranged support. I lay a few Acid Glyphs down in front of me, then summon a Cave Bear into the engage range of the group. Bear works best because she has a tendency to come back to me after being summoned, before engaging mobs. The "Tank" mobs follow the Bear into the Acid Glyphs, while I throw her heals, and I win.
Sleepy Gas!-OH awesome! Not only are status effects more effective, some are vital. Sleepy Gas is vital right now because Boars. I'm almost to Fallraen and the only way to progress alone after The Mines has been Sleepy Gas, with a nod to Diminution for that extra nerf bat ability.
Invisibility-AKA The Panic Switch...
There's more, but those have been in high usage recently. What's really exciting is how I've been deceived at times by the difficulty, lulled into complacency and patterned approaches, and then "WHAM!" (earned that exclamation point) I'm in too deep and drowning in my failure to prepare. This is amazingly enjoyable to me, and is so well executed in LoU, well done!
I am wondering if Legends of Utrae is still considered "in dev", because there are some small bugs and immersion breaking moments here and there, but as it stands, LoU is shaping up to be an all time favorite gaming experience for me. Thank you all who work to achieve these dreams, thank you so much!
I've been playing through LoU for the past couple of weeks, and I'm extremely impressed.
My favorite way to Dungeon Siege is with a single character and some pack mules, and I've completed both vanilla adventures along with those same maps Revived, at least once. I didn't want to run through Legends of Utrae without picking up the new characters, but I found my gaming experience still a bit watered down when I had more than one Character fighting, even if the extra was only there for support... This happens I think because I am a pause-aholic and I micromanage my characters whether they need it or not. But I digress...
My single char playthrough of Utrae is, hands down, the most well balanced and challenging Dungeon Sieging I've done since Hyperborea. I've had to shake up my tactics a few dozen times in order to survive and progress. I've died a lot, but those encounters were beatable when I approached them differently. I'm not setting any speed records, I know, but the dynamics of the balancing in LoU is such that progress feels real. It's "easier" than Hyperborea would be to try running it with just your main character, though. You just can't do that on Hard Difficulty in the single player game without excessive running, but that's ok. Utrae is more like everything I loved about Ehb and Arrana, with some very well thought out improvements and killer pacing for a game I naturally slow way down to enjoy.
Some new Tactics include:
"Bear Trapping"-This is used when I know a monster group includes a few "Tank" mobs with Ranged support. I lay a few Acid Glyphs down in front of me, then summon a Cave Bear into the engage range of the group. Bear works best because she has a tendency to come back to me after being summoned, before engaging mobs. The "Tank" mobs follow the Bear into the Acid Glyphs, while I throw her heals, and I win.
Sleepy Gas!-OH awesome! Not only are status effects more effective, some are vital. Sleepy Gas is vital right now because Boars. I'm almost to Fallraen and the only way to progress alone after The Mines has been Sleepy Gas, with a nod to Diminution for that extra nerf bat ability.
Invisibility-AKA The Panic Switch...
There's more, but those have been in high usage recently. What's really exciting is how I've been deceived at times by the difficulty, lulled into complacency and patterned approaches, and then "WHAM!" (earned that exclamation point) I'm in too deep and drowning in my failure to prepare. This is amazingly enjoyable to me, and is so well executed in LoU, well done!
I am wondering if Legends of Utrae is still considered "in dev", because there are some small bugs and immersion breaking moments here and there, but as it stands, LoU is shaping up to be an all time favorite gaming experience for me. Thank you all who work to achieve these dreams, thank you so much!