Thanks for the link. It seems very similar in concept to your Volkan Weapon Pack Final which I,ve checked out before.
My concept is for the player to find a set piece that matches their current level. I don,t think having it scale with them would be appropriate otherwise the player would be wearing set pieces and nothing else for most of the game in all maps.
In LOA and LOU the player would find a powerful set piece and use it for perhaps 5-10 levels before it,s effectiveness would diminish to the point that it and the set would become obsolete. Then even a powerful normal weapon or armor would become better value. That way the player would always be searching for something better.
I think players also enjoyed the prospect that they could actually find the sets. In DS2 you can very rarely collect the entire set in time for it to be useful, except for Nature,s Vigilance which is hand placed. To hand placed an item it has to have the item_level declared in the gui block otherwise it defaults to 0 and any character can use it. Unfortunately it seems you can,t use embedded formulas for item_level in the gui block. Also set pieces are suppose to be unique items yet how many times does the pieces of the lower sets of DS2 appear in the course of a game?
Thanks for the link. It seems very similar in concept to your Volkan Weapon Pack Final which I,ve checked out before.
My concept is for the player to find a set piece that matches their current level. I don,t think having it scale with them would be appropriate otherwise the player would be wearing set pieces and nothing else for most of the game in all maps.
In LOA and LOU the player would find a powerful set piece and use it for perhaps 5-10 levels before it,s effectiveness would diminish to the point that it and the set would become obsolete. Then even a powerful normal weapon or armor would become better value. That way the player would always be searching for something better.
I think players also enjoyed the prospect that they could actually find the sets. In DS2 you can very rarely collect the entire set in time for it to be useful, except for Nature,s Vigilance which is hand placed. To hand placed an item it has to have the item_level declared in the gui block otherwise it defaults to 0 and any character can use it. Unfortunately it seems you can,t use embedded formulas for item_level in the gui block. Also set pieces are suppose to be unique items yet how many times does the pieces of the lower sets of DS2 appear in the course of a game?