Well, if you can be happy with only getting to level 20, having annoying death penalties(which sucks when you hit -60% HP *AND* MP), and having a slightly boring combat interfact, it's actually pretty fun. It's both story-driven(with a tutorial area, before the main world 2 years later) and non-linear, as in you can go along with your missions, or do quests all the time to build up your skill repertoire. Trust me, getting to said level 20 is hard, even if you do invest a lot of time playing. And don't think you're gonna buy a Rune of Major Vigor after 2 weeks of 24-hours-a-day playing, either. Current trade rates from the trader person estimate about 91 Platinum Bars, or 91k gold. Gold is tough to get, so either sell everything you get, or hope one godly item comes around to sell for a bit of money. Dyes sell for a lot, too. :P *hands you a copy of the Guild Wars Manuscripts, more commonly known as the game manual* There's all you need to learn about GW. Any questions?
Well, if you can be happy with only getting to level 20, having annoying death penalties(which sucks when you hit -60% HP *AND* MP), and having a slightly boring combat interfact, it's actually pretty fun. It's both story-driven(with a tutorial area, before the main world 2 years later) and non-linear, as in you can go along with your missions, or do quests all the time to build up your skill repertoire. Trust me, getting to said level 20 is hard, even if you do invest a lot of time playing. And don't think you're gonna buy a Rune of Major Vigor after 2 weeks of 24-hours-a-day playing, either. Current trade rates from the trader person estimate about 91 Platinum Bars, or 91k gold. Gold is tough to get, so either sell everything you get, or hope one godly item comes around to sell for a bit of money. Dyes sell for a lot, too. :P *hands you a copy of the Guild Wars Manuscripts, more commonly known as the game manual* There's all you need to learn about GW. Any questions?