I looked at all the other files in the skins folder and could not find anything different from the standard version of CMA that would modify how armor is drawn. So give this a try. first rename the pants.gas in your version of adepts so that it will not be active such as ants.gas (eeek ants in my pants) then copy this file http://siegetheday.org/~bare_elf/ktest/pants.gas into the same location. Then retank ALL of CMA not just a sub set of the files. (I ran into a problem doing that when I was trying to figure out the issue) Or at least verify that your file matches mine exactly.
I looked at all the other files in the skins folder and could not find anything different from the standard version of CMA that would modify how armor is drawn. So give this a try. first rename the pants.gas in your version of adepts so that it will not be active such as ants.gas (eeek ants in my pants) then copy this file http://siegetheday.org/~bare_elf/ktest/pants.gas into the same location. Then retank ALL of CMA not just a sub set of the files. (I ran into a problem doing that when I was trying to figure out the issue) Or at least verify that your file matches mine exactly.