Just downloaded, thanks very much. It's very nice of you to take the time.
As far as making the armor, I open the image in PhotoFiltre 7. I select the image "mode" to alpha channel. I sort out the areas to put the transparency with the eraser tool. I save as .png to preserve the alpha channel and open the file in gimp. I add in a second,transparent layer and save as .psd.
I've tried doing all the steps just with gimp, but it doesn't work properly once I see the armor in the game. The two program thingy yields the best results for me although I'm sure I am going about it all the wrong way. This method came about through trial and error, it's not like I know what I am doing, lol.
I am probably not making sense as it is past my bedtime, so I hope you guys get what i am trying to say.
The process you use to create an armor image makes sense to me, and not because it is past my bedtime. I first find an image either from the game or some image from my collection of images. For images not from the game it does not matter if the image is tiff, gif, jpg, bmp never tried png as it is not a file type that my antique image editor knows about. Using Corel Photohouse I save the image as a 256x256 psd image in my game images folder. Let us say the image is called Ivy.psd then using the same program I make the "alpha channel drawing" it is not an alpha channel yet and save it as Ivy-alpha.psd. Then I fire up photoshop 7 and open Ivy.psd and push the button to add an alpha channel. then I open ivy-alpha.psd and do a copy. then with the alpha channel open on ivy.psd do a paste. that places the image ivy-alpha into the alpha channel. then I save it as something like b_c_pos_a1_warshorts-01.psd or b_c_pos_a1_warshorts-01.raw thankfully photoshop does not create b_c_pos_a1_warshorts-01.gas as I have discovered the gas file created by a program like psd to raw creates issues that make the Cat Mansion girl and boy armor to go all wonky like either not displaying on the girls (like the kings new clothes)or giving transparent parts on the Cat Mansion Boys. So your process like mine was trial and error and so makes good scents to me. I know I could do the whole thing with photoshop or gimp but why change a process that has become second nature after 11 years. eeeek 11 years of modding DS and its relatives. the runs around in circles and runs into a few walls while Dog barks lol lol
The process you use to create an armor image makes sense to me, and not because it is past my bedtime. I first find an image either from the game or some image from my collection of images. For images not from the game it does not matter if the image is tiff, gif, jpg, bmp never tried png as it is not a file type that my antique image editor knows about. Using Corel Photohouse I save the image as a 256x256 psd image in my game images folder. Let us say the image is called Ivy.psd then using the same program I make the "alpha channel drawing" it is not an alpha channel yet and save it as Ivy-alpha.psd. Then I fire up photoshop 7 and open Ivy.psd and push the button to add an alpha channel. then I open ivy-alpha.psd and do a copy. then with the alpha channel open on ivy.psd do a paste. that places the image ivy-alpha into the alpha channel. then I save it as something like b_c_pos_a1_warshorts-01.psd or b_c_pos_a1_warshorts-01.raw thankfully photoshop does not create b_c_pos_a1_warshorts-01.gas as I have discovered the gas file created by a program like psd to raw creates issues that make the Cat Mansion girl and boy armor to go all wonky like either not displaying on the girls (like the kings new clothes)or giving transparent parts on the Cat Mansion Boys. So your process like mine was trial and error and so makes good scents to me. I know I could do the whole thing with photoshop or gimp but why change a process that has become second nature after 11 years. eeeek 11 years of modding DS and its relatives. the
runs around in circles and runs into a few walls while Dog barks lol lol
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