Some progress to report, although the result looks...odd. The good news is that the armor is displaying correctly. The bad news is he has a problem with his "skin". His legs are weird and his foot texture has migrated to his chest.
Naked:
armor:
I updated Adepts with the meshes, plus the gas file changes. I also included the change from the other day (the one with the b_c_pos_a1_KCF in type 1 and the change to the heroes.gas.)
I continued to check the various art folders for mismatches in the number of files and discovered art\bitmaps\characters\good_a_heroes\farmboy contains 150 files and not the 20 that your version of adepts contains. So I zipped up the folder and all you need to do is put all the images in your art\bitmaps\characters\good_a_heroes\farmboy folder and retank the mod. http://siegetheday.org/~bare_elf/ktest/fb.zip
with luck and maybe a duck your farmboy will look like this
I continued to check the various art folders for mismatches in the number of files and discovered art\bitmaps\characters\good_a_heroes\farmboy contains 150 files and not the 20 that your version of adepts contains. So I zipped up the folder and all you need to do is put all the images in your art\bitmaps\characters\good_a_heroes\farmboy folder and retank the mod. http://siegetheday.org/~bare_elf/ktest/fb.zip
with luck and maybe a duck your farmboy will look like this