I'm thinking about coming out of retirement. I have a modding issue if you're interested DE! It seems my grangeflies in that old alpha I called Monster Island do not glow. I recall them glowing years back, but I might have been mistaken. I spent a good 5 hours trying to get glow.fx to work on a sword texture. I'm not sure why, but all the iterations of gas engine talk didn't work for me. I also tried getting it to render with alpha channel data like tracers do. And I thought it was a piece of cake. I don't know what went wrong!
Edit: That was just messing around. The project I'm thinking about doing is adding new levels to the DS2 map, making it bigger. I want to add new loot and spells specific to the areas and difficult and new monsters. It will be much harder with good item rewards. Maybe 2014 will be the revival of DS2 modding. I'm quite inspired by what iryan's accomplished/accomplishing.
I'm thinking about coming out of retirement. I have a modding issue if you're interested DE! It seems my grangeflies in that old alpha I called Monster Island do not glow. I recall them glowing years back, but I might have been mistaken. I spent a good 5 hours trying to get glow.fx to work on a sword texture. I'm not sure why, but all the iterations of gas engine talk didn't work for me. I also tried getting it to render with alpha channel data like tracers do. And I thought it was a piece of cake. I don't know what went wrong!
Edit: That was just messing around. The project I'm thinking about doing is adding new levels to the DS2 map, making it bigger. I want to add new loot and spells specific to the areas and difficult and new monsters. It will be much harder with good item rewards. Maybe 2014 will be the revival of DS2 modding. I'm quite inspired by what iryan's accomplished/accomplishing.