forums | blogs | polls | tutorials | downloads | rules | help

Error message

Deprecated function: The each() function is deprecated. This message will be suppressed on further calls in remember_me_form_alter() (line 78 of /var/www/siegetheday.org/sites/all/modules/contrib/remember_me/remember_me.module).

this site has become so much more active, it's making me want to come out of retirement and mod again...argh the pain

this site has become so much more active, it's making me want to come out of retirement and mod again...argh the pain, in my head, please stop the pain, argh....

blogs: 

Comments

/shoots Darkelf

Did the pain go away? Laughing out loud

Thinking about modding, or from the overly long title on the post DE? In any case take three templates and a flick and call me in the morning if the pain is not gone.

Elf

I'm thinking about coming out of retirement. I have a modding issue if you're interested DE! It seems my grangeflies in that old alpha I called Monster Island do not glow. I recall them glowing years back, but I might have been mistaken. I spent a good 5 hours trying to get glow.fx to work on a sword texture. I'm not sure why, but all the iterations of gas engine talk didn't work for me. I also tried getting it to render with alpha channel data like tracers do. And I thought it was a piece of cake. I don't know what went wrong!

Edit: That was just messing around. The project I'm thinking about doing is adding new levels to the DS2 map, making it bigger. I want to add new loot and spells specific to the areas and difficult and new monsters. It will be much harder with good item rewards. Maybe 2014 will be the revival of DS2 modding. I'm quite inspired by what iryan's accomplished/accomplishing.

Hehe PhoeniX, yah a shot of elven ale or something would be more like it.

Lili, I think it would take more than 3 templates to do what I have planned.

Dulac, not sure the grangeflies ever glowed, but I imagine you could do like the boss light glow code with yours and make them glow if ya want. or maybe even the do like a fire elemental code, etc.
as for map making, think will leave that area of discussion to iryan and KillerGremal, as they have accomplished the dream of what I wanted to see for the dungeonsiege community.

Darkelf wrote:
Hehe PhoeniX, yah a shot of elven ale or something would be more like it.

Lili, I think it would take more than 3 templates to do what I have planned.

Dulac, not sure the grangeflies ever glowed, but I imagine you could do like the boss light glow code with yours and make them glow if ya want. or maybe even the do like a fire elemental code, etc.
as for map making, think will leave that area of discussion to iryan and KillerGremal, as they have accomplished the dream of what I wanted to see for the dungeonsiege community.

Silly Dark Elf I was suggesting that you print out and eat a few templates to help relieve the pain. I find eating bad templates always makes me feel better.

Elf

Darkelf wrote:

Dulac, not sure the grangeflies ever glowed, but I imagine you could do like the boss light glow code with yours and make them glow if ya want. or maybe even the do like a fire elemental code, etc.
as for map making, think will leave that area of discussion to iryan and KillerGremal, as they have accomplished the dream of what I wanted to see for the dungeonsiege community.

I looked at the fire elemental in game. I think GPG's glow just sucks. I didn't see him glow either. As for a map, I'm leaning towards starting from scratch. My dream was a mod map from scratch that takes it beyond what Erthos did with game changing design and new items, spells, etc. I want to utilize Mcarp's nodes too. Maybe if I work on it piecemeal, I won't get burned out. I didn't mean to suggest mapping. Maybe you'll have fun helping out iryan and KillerGremal. I hope you start modding again, heh.

Dulac wrote:
Darkelf wrote:

Dulac, not sure the grangeflies ever glowed, but I imagine you could do like the boss light glow code with yours and make them glow if ya want. or maybe even the do like a fire elemental code, etc.
as for map making, think will leave that area of discussion to iryan and KillerGremal, as they have accomplished the dream of what I wanted to see for the dungeonsiege community.

I looked at the fire elemental in game. I think GPG's glow just sucks. I didn't see him glow either. As for a map, I'm leaning towards starting from scratch. My dream was a mod map from scratch that takes it beyond what Erthos did with game changing design and new items, spells, etc. I want to utilize Mcarp's nodes too. Maybe if I work on it piecemeal, I won't get burned out. I didn't mean to suggest mapping. Maybe you'll have fun helping out iryan and KillerGremal. I hope you start modding again, heh.

For the grangeflies glow effect maybe you could use something similar to what I did with the zepherylls and swirling midges in the Legendary Mod. They use an invisible texture but it should still work with regular textures. I just modified an existing effect (I think from the Dark Mage Summon effect) to use different sfx textures and attached it to bone01 as I used the Magic Eye model as a base and I don't know what other bones it may have in its mesh. The new effects are found in global\effects\ambient folder of DS1_Mod_Logic.ds2res.

For a new map a possible idea would be to create a community mod with different people working on different maps and parts of the mod, so to spread out the workload. Then the finished maps could be stitched together. Of course in practice it would be more complicated than that but Bare_Elf has already suggested a theme of pre Dungeon Siege History and I tested making prefabs of existing regions and placing them into a brand new map as base templates to work from. The regions could have different texture bases to make them look different from existing regions.

A possible scenario that I've been playing around was to create a mod set in the early days leading up to the formation of the Empire of Stars. The twist would be that the player/hero was the catalyst that actually created the Empire of Stars by preventing an assassination of the leaders of the 11 tribes which inadvertently resulted in Almar, the tribal elder of the Iliyara tribe, becoming the first Emperor after the 11 tribes united against Lescanza.

Hey iryan. I tried every possible route that used technique = glow including the eye. That's why it took me 5 hours, lol. I used rapid search to look for them. I'm starting to suspect that glow isn't working on my machine. I really remember my granger flies glowing.

They have a custom texture that the glow technique uses.

Their gas code is simply:

[t:tsd,n:b_c_edm_Dulac_Ember_Grangefly_01]
{
layer1texture1 = b_c_edm_Dulac_Ember_Grangefly_01;
i texturedetail = 1;
textypetexture = b_c_edm_Dulac_Ember_Grangefly_Glow;
technique = glow;
textype = glow;
}

I don't think we have people interested in mapping do we? I'm not at all familiar with the story. That's where my map would lack.

Edit:

Nevermind. It all works. It had my shaders off by default without me realizing. The Ember Grangerfly is glowing beautifully! Wow I wasted a lot of time trying to solve that, lol. At least it works and I'll have cool glowing textures.