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Dulac wrote:
Darkelf wrote:

Dulac, not sure the grangeflies ever glowed, but I imagine you could do like the boss light glow code with yours and make them glow if ya want. or maybe even the do like a fire elemental code, etc.
as for map making, think will leave that area of discussion to iryan and KillerGremal, as they have accomplished the dream of what I wanted to see for the dungeonsiege community.

I looked at the fire elemental in game. I think GPG's glow just sucks. I didn't see him glow either. As for a map, I'm leaning towards starting from scratch. My dream was a mod map from scratch that takes it beyond what Erthos did with game changing design and new items, spells, etc. I want to utilize Mcarp's nodes too. Maybe if I work on it piecemeal, I won't get burned out. I didn't mean to suggest mapping. Maybe you'll have fun helping out iryan and KillerGremal. I hope you start modding again, heh.

For the grangeflies glow effect maybe you could use something similar to what I did with the zepherylls and swirling midges in the Legendary Mod. They use an invisible texture but it should still work with regular textures. I just modified an existing effect (I think from the Dark Mage Summon effect) to use different sfx textures and attached it to bone01 as I used the Magic Eye model as a base and I don't know what other bones it may have in its mesh. The new effects are found in global\effects\ambient folder of DS1_Mod_Logic.ds2res.

For a new map a possible idea would be to create a community mod with different people working on different maps and parts of the mod, so to spread out the workload. Then the finished maps could be stitched together. Of course in practice it would be more complicated than that but Bare_Elf has already suggested a theme of pre Dungeon Siege History and I tested making prefabs of existing regions and placing them into a brand new map as base templates to work from. The regions could have different texture bases to make them look different from existing regions.

A possible scenario that I've been playing around was to create a mod set in the early days leading up to the formation of the Empire of Stars. The twist would be that the player/hero was the catalyst that actually created the Empire of Stars by preventing an assassination of the leaders of the 11 tribes which inadvertently resulted in Almar, the tribal elder of the Iliyara tribe, becoming the first Emperor after the 11 tribes united against Lescanza.