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Things that do not open

I still think if a trunk, case, locker, vase, ewer, that might contain treasure of some type does not open just walk on. There are more than enough things to pick up on the road or in a shop that it matters very little in the playing of the game. The only stashes that I would be concerned with are one that might contain a book, map or quest item these must open. For the most part if something does not open I leave it alone. True for DS1, DS2 and the real world. If I must open something or reach something that is to high up I call a tall person. (most people past sixth grade are taller than me)
However there are advantages of being 5 foot tall. I can hide in a crowd, I get rained on last, never hit my head on a doorway etc. That I think is why I gravitated to the cat mansion characters.

Elf

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