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Map - Campaign Ideas

People like to build maps here, I've heard, however time-taking they may be.
So a I had a couple simple ideas.
1. After defeating the Overmage, the rest of the city of Solanum should be unlocked for the player to explore and trade in. The city appears to be based in the trees, like Eirulan, but not entirely so. Meaning it may very well be built in between cliffs and among waterfalls and the like. Kind of like the Greilyn falls from the original, except imagine more houses and buildings and bridges and platforms near them. Maybe even the Hak'u return to hassle the Dryads like the good old days, but ALSO live in the city? Maybe even a Hak'u follower!
2. After defeating the Overmage, a new 'act' could be unlocked. (So just a downloadable map that takes place a few years after the events of Broken World, whether it has to be unlocked or not doesn't matter as much.) Which provides an alternate version of most of Broken World's landscape, except having been reborn. Plants thrive, animals live and roam as nature intended them. Featuring much of the original Dungeon Siege II's wildlife, except as peaceful NPC's. Maybe even, again, separate tribes of Hak'u, some of which are still fanatical and try to make attempts on the player's life, others of which are back to their kind, if mischievous ways. Most of these would be surrounding the Dryad Outpost. Because even if that region is separate from Greilyn, I still see that area as becoming rather jungle-like with their influence.
3. Speaking of the Dryad Outpost, maybe most of the refugee's leave to find a new life and it has become a traveler's camp out in the wilderness. Even the interior of the Outpost should be overgrown with greenery and filled with Dryads and traveler's. Some of which might even be wanting to join the great hero for whatever new adventures he's looking for.
4. A player home! How something like that would be executed in Dungeon Siege 2 might be a problem in and of itself, but maybe it's just a simple house that you can CALL your own. Maybe with some interactable objects.. or maybe nothing special.
5. The Northern Reaches! Snow-ified and with a new human town to explore. Complete with a re-built Snowbrook Haven.

Granted, I know most of these ideas don't seem to have enough substance to them to bother making them. But that's where I would trust people who might pursue this project to brainstorm. Side quests, a new main questline presenting some other problem that the hero has to deal with. Though I suppose nothing could present as much of a threat as Zaramoth Reborn, so it might seem trivial to the hero, but something for us to do.

I did have one particular idea for an interesting NPC I wanted to pass along.
What about a bound follower? Someone you find in the aftermath of Broken World, either in the Dryad Outpost or in Solanum. (If Solanum, it doesn't have to be a re-built Solanum, maybe that platform that we get to go to already would be fine.)
Someone who had such a strong will that they survived the binding. Someone who's mind stayed together. And maybe a good excuse would be that the surgeries killed all of his nerves, so he no longer feels the pain, or at least not as powerfully as those who are driven mad.

An Elven man with blood-red hair and bright orange eyes. Scars covering his face, ears and chest. His arms have been sewn on from another subject, maybe he's one of those guys who had Half-Giant arms. (Except not the same mesh, of course.) His 'skin' (The clothes under his armor) would be a bare chest with some sort of visible augmentation. Leather armor pants and feet wrapped in bandages. He could have his own quest, explaining why he joins the hero, or maybe joins them just because they were responsible for killing the familiar surgeons who dehumanized him.
If a side-quest, maybe he wants to help the hero root out a few of the surgeon's projects that were particularly powerful and are still roaming, and kill them.

Just some neat ideas I had.

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