forums | blogs | polls | tutorials | downloads | rules | help

Error message

Deprecated function: The each() function is deprecated. This message will be suppressed on further calls in remember_me_form_alter() (line 78 of /var/www/siegetheday.org/sites/all/modules/contrib/remember_me/remember_me.module).

Add new comment

bare_elf wrote:
How did the designers of DS2 get it so wrong? Bronze Age Composite bows where quite accurate at ranges up to 46 meters. That is to say bows from over 4000 years ago have ranges greater by 36 meters than any Bow in DS2. The other weapons and armor, along with towns and fortifications found in DS2 are based on early medieval equipment, about 900 years ago. So how did the designers of DS2 get ranged weapons so totally wrong? I have always wondered about this. There are many other RPG games with ranged weapons like bows who actually use the statics of real world bows for the period the RPG is duplicating so why not DS2?

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

I can understand this point of view, but it's too realistic, here.

If you would use this 'range approach' proportionally on all ranges in DS2, monsters should see >100m and player's sight/camera range perhaps should be even larger (infinite until the horizon).
But as you know, it's a computer game (almost 15 years old) with technical limits, so it's not unusual in DS2 that actors have sight range of ~15m - considering this this limit, what range do you think is appropriate for a bow then?
Remind too, there is the 'Far Shot' skill too...

Finally all offered characters types should balanced, and also the enemies should still represent a challenge.

So if almost realistic bow ranges were wanted, GPG had to (re)design the game engine correspondingly - and bow ranges probably wasn't the main criteria at that time.