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How did the designers of DS2

How did the designers of DS2 get it so wrong? Bronze Age Composite bows where quite accurate at ranges up to 46 meters. That is to say bows from over 4000 years ago have ranges greater by 36 meters than any Bow in DS2. The other weapons and armor, along with towns and fortifications found in DS2 are based on early medieval equipment, about 900 years ago. So how did the designers of DS2 get ranged weapons so totally wrong? I have always wondered about this. There are many other RPG games with ranged weapons like bows who actually use the statics of real world bows for the period the RPG is duplicating so why not DS2?

Elf

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bare_elf wrote:
How did the designers of DS2 get it so wrong? Bronze Age Composite bows where quite accurate at ranges up to 46 meters. That is to say bows from over 4000 years ago have ranges greater by 36 meters than any Bow in DS2. The other weapons and armor, along with towns and fortifications found in DS2 are based on early medieval equipment, about 900 years ago. So how did the designers of DS2 get ranged weapons so totally wrong? I have always wondered about this. There are many other RPG games with ranged weapons like bows who actually use the statics of real world bows for the period the RPG is duplicating so why not DS2?

Elf


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I can understand this point of view, but it's too realistic, here.

If you would use this 'range approach' proportionally on all ranges in DS2, monsters should see >100m and player's sight/camera range perhaps should be even larger (infinite until the horizon).
But as you know, it's a computer game (almost 15 years old) with technical limits, so it's not unusual in DS2 that actors have sight range of ~15m - considering this this limit, what range do you think is appropriate for a bow then?
Remind too, there is the 'Far Shot' skill too...

Finally all offered characters types should balanced, and also the enemies should still represent a challenge.

So if almost realistic bow ranges were wanted, GPG had to (re)design the game engine correspondingly - and bow ranges probably wasn't the main criteria at that time.
 

In early medieval times, how many hectares of field did it take to feed even one person for a year? And how big, if we take the distances literally, is the farm where the KoE hero starts?

I know it is just a game and we can not reproduce reality. However I would think bows should have a slightly longer range than spells there are some spells that have a range up to 15 meters so increasing the bow range on higher end weapons to 15 to 20 meters for both the good guys and the monsters would seem acceptable to me. But then again being an archer in real life tends to color my viewpoint, since with a standard recurved bow I can shoot 75 meters with good result and with a compound bow the length of a Football Field (Soccer Pitch) with accuracy. So as normal my view is clouded because when I am playing DS2/Broken World that is my reality.

Elf

... measure in frustum widths. You can fire a real-life bow only a fraction of how far you can see. The same has to be true in DS, or you could kill creatures that haven't even been loaded yet.

How far can you fire a fireball in real life?