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Araknuum's picture

Chasing Chickens, How I Meant To Do That...

Well, there's this Phrak, see, and he's special. He likes to chase chickens, and he doesn't like water. I showed up at my neighbors Krug farm, after old Norick died on my bridge (eww), and there was this special Phrak, pursuing that poor hen all around the property. The chase stopped suddenly, when the chicken dove under water. I don't have a clue why this happened, and I don't know if it'll ever happen again, but I hope so! Smile I didn't screenshot, mostly because they were both moving so fast, and there were still mobs hanging about, like normal, everyday evildoers. Phrak Gump just ignored me and followed the chicken around for a while... It was fascinating, Nat/Geo, Animal Planet type stuff. It made me wonder, just how much interactivity can mobs have? Can a survival style game with Minecraft like mob activity be made using Dungeon Siege? Or would the interactions be more like my Phrak bro, an amusing and unexpected vignette, with no gameplay value?

I think a middle ground may exist. Perhaps somewhere in the templates and job skrits are the building blocks of a systems driven tactical real time strategy survival adventure horror dating simulator. It could happen, and so could Wands, with the right amount of persistent innovation and patience, and of course coffee, which I heard metabolizes directly into code.
:spider:

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