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Darn zombies, I keep telling them when they screw up that "this is why we can't have nice things". Insane

Glad you liked them,Mr. Dwarf Be sure to eat your veggies or Brussels sprout zombie will get you. Shock

Okay, Lili, I mailed you a copy of the mod that had not been uploaded. I downloaded a copy from filedropper but will have to check it out tomorrow. The only thing you will find in the dsres is some type 1 armor, hair and face textures in the good a heroes sub folders, changes to global/skins and a revamped heroes. gas.

I started another new character in Legends of Utrae and ran around picking up quests and killing Krug outside the Orchard house. No issues what so ever. Didn't you say you had a custom version of Legends of Utrae? Could those files have got mixed in or something? Just a thought. I will also fool around with Adepts and see what happens. Any mod that makes extensive changes to the heroes.gas is going to cause issues.

I played around some more with vanilla Catmansion and vanilla DS. (mmm, vanilla...)I was actually able to change head styles and hair with little trouble. The only thing was with CM Boy was his "default" head (I don't if it's default but I think so. It's the one that looks like an emo cut with choppy bangs hanging over his face.) It still picks up the color of his arms or scalp and uses that for hair, with the "real" hair texture hidden underneath. The other heads used the actual hair textures.

I was also able to change CM girl's hair and head styles around pretty easily. All this was accomplished without any changes to gas files (which was unexpected, I thought I might have trouble with the heads) and I used the base vanilla version of DS to test them out, along with Dungeon Siege Revived. They ran and fought and stuff, no animation issues or any other problems.

Tomorrow I will do some more experimenting and see what happens. I am way too tired right now.
Good night! Tired