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I took a look at both the CM plus pack as well as Adepts heroes.gas. In both sets, farmboy and farmgirl are set to a scale base of 1.5. Neither recruit-able npcs (human or dwarf) or regular npcs got any adjustments *except* Kroduk who got a scale base of 1.85! In his normal "vanilla' template his scale base is 1.1. He's a freakin' Catmansion giant, looming all over everybody else.

So when I did the testing with the zombies, I had set NO scale base at all in their heroes.gas. With the zombie mod on, I started a game on SiegeMart II. My hero character and all the recruitable *human* folk were small (except stupid Kroduk, who stands there looking like a dumbass). The recruitable dwarves were their regular size. Merchant npcs were bigger than the player controlled ones.

When I took the zombie mod out, the opposite occurred. Dwarves were tiny and all the Catmansion people were normal size.

It's a puzzler, but to me it isn't a game breaking issue, although I do respect that other people will have different opinions. I've grown used to being the shortest or one of the shortest people in a room. Glasses