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actually dungeon siege has spell_summon_multiple which can be used as well..
[t:template,n:spell_wolf_pack_summon_lili] { category_name = "magic"; doc = "spell_summon_wolf_pack_lili"; specializes = base_summon_good; [aspect] { gold_value = 66; } [inventory] { [delayed_pcontent] { [oneof*] { [all*] { chance = 0.33; il_main = cm_summon_wolf_black_lili; } [all*] { chance = 0.33; il_main = cm_summon_wolf_white_lili; } [all*] { chance = 0.33; il_main = cm_summon_wolf_gray_lili; } } } } [common] { description = "Summons a Wolf Pack to guard the Caster."; screen_name = "Summon Wolf Pack"; [template_triggers] { [*] { action* = call_sfx_script( "nature_spell_sparkle" ); condition* = receive_world_message("we_dropped"); } } } [gui] { active_icon = b_gui_ig_i_ic_sp_046; inventory_icon = b_gui_ig_i_ic_sp_046_inv; } [magic] { cast_range = 10; cast_reload_delay = 0; effect_duration = 20; requires_line_of_sight = true; require_state_check = true; speed_bias = 1; target_type_flags = tt_conscious_enemy | tt_unconscious_enemy; usage_context_flags = uc_offensive; cast_sub_animation = 4; state_name = "Controlling"; caster_state_name = "Controlling"; } [spell_summon_multiple] { flee = false; watch_summoned = true; spawn_num = 6; effect_script = "fire_summon"; script_params = "[scale(2.00)]"; spawn_radius = 10.0; spawn_rate = .75; description = "Summoned Creature"; caster_description = "Controlling Summoned"; } }
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actually dungeon siege has spell_summon_multiple which can be used as well..
this code would make a wolf pack of 6 may not work but the code is there