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Wolfy DE LoA alpha 0.17f |
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Submitted by Darkelf on Sat, 2016-12-31 18:18 | |||||||||||
Wolfy DE Alpha 0.17f (install in dsloa folder) https://www.siegetheday.org/files/WolfyDE17f.zip Alpha 17f - fixed an animation error introduced in 17 in the summon multiple pacos which don't seem to attack very well :(, removed an arrow effect from the wolf bows which would cause ap_grip errors, still haven't found the vampire bats in game yet Alpha 17 - changed enchantment values on the multiple summons to see if they will have more health and do more damage... changed wolf bow bones explosion, old one may have been better.... leaving 16h in for backup purposes Alpha 16h - reduced the speed of the wolf arrows, added 3 werewolf npc_summons. reduced the radius on the multi-summons Alpha 16f - bugfix desummon_multiple.skrit Alpha 16e - longer duration on the Transformations, modified wolf bow effects, new summon_multiple.skrit Alpha 16b - added some more werewolves to the mix, changed follow and formation mods, trying to fix the lack of damage of the multiple wolves, changed 2 sound files not sure if they working at moment, some graphic changes, and some minor template changes, some have moved. Alpha 15b - attempting to fix the portrait icons of 15a, trying to fix pack wolves at sellers again Alpha 15a - current Alpha build uploaded for backup purposes and for those willing to test, changed inventory icons for Summon Multiple and Summon NPC wolves. Changed Portrait Icons for Pack Wolves maybe they work, haven't got a packwolf in party currently Alpha 0.14 - was tested never put on site Alpha 0.13c changes - increased durantion from 20 to 30 on the multiple and random wolves, removed a fidget anim from the wolves, changed 2 effects. Alpha 13b changes - removed some extra psd files that were included in alpha 12, summon random wolves were evil, so trying to turn them good in this one Alpha 12 changes - added future textures for the pack(mule) wolves, changed the textures on pink and purple a little. updated summon_multiple_wolves some, added spellicons v5 which is optional but makes spell casting easier, added the full summon_npc mod, eventually the summon_npc wolves will be separated into an optional mod. alpha 11 changes - added combat mage versions of the spells, added summon_random wolves, modified Mind settings on wolves/werewolf, modified the Polymorph wolf spell, modified personal space range to 1.2 since the scale is 1.1 and a few other tweaks I forget. alpha 9a changes - added kathycf's blue and red wolves as summons, morphs, and transformations, tweaked the wolf gun a little not much, tweaked the damage and defense on the pack wolf. alpha8y changes - last build with the Pack Wolf mule replacement, not sure if new games are effected but old saves are corrupted. added 2 Pink Pack Wolf textures for the future ds2 version Pack Wolves, changed the inventory mod. changed formations cause im tired of packmules and traggs not going on elevators, and changed job_follow.skrit so packmules can travel like pack animals do. unfortunately the packwolf in previous saves are still walking turtle speed Wolfy DE alpha 8k alpha8b changes - added inventory mod to fix inventory of packwolf. todo: packwolf still runs slow, deleting anims to see if they are slowing it down, as a last resort will try to remove inventory from pack wolf, disband it and get another one but gonna wait to see how anims turn out. spell icons for summons are too big. gonna pull this alpha7a changed after upload and playthrough, found the pack mule wolf is way too slow the mule wolfs are messed up at mule seller and a summon needs edited so gonna patch this later 7a trying a fix of 7 slow pack and some template errors fear the double " Happy New Year everyone!!!
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