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RTS/CMD Mod-ALPHA |
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Submitted by Dungeon Siege F... on Mon, 2019-09-23 19:32 | |||||
version: 0(Alpha)
This mod is really a huge work in progress. It is not finished, nor is it in 100% working condition. The 2 maps I am releasing it with it are not finished and are subject to change. This is being released so that I can receive feedback and add/remove features. Honestly, it's more of a pre-alpha than an alpha, but that don't matter all that much. Basically what the mod does is allow you to control up to 8 squads of units. Each squad contains 3-8 units, which follow the 'Field Commander' (ie, the party member). The point is to add a little more RTS into the game, and eventually have large-scale battles where you control one side and the AI (or hopefully another player), controls the other. In addition, co-op can be played, though due to Dungeon Siege's limitations, it can be frustrating to control. Singleplayer is recommended. The first map (Fedwyrr's Ridge) is a more linear map, which I will eventually give a story line and make it longer. Co-Op does work, but you have to do the whole shift-number (or whatever it would be depending on your key assignments) to switch squads. Right now, Co-Op mode is PvE. A PvP map was made, but I later scrapped it to re-work it, and its mechanics. The feedback thread can be found here: https://siegetheday.org/?q=node/7089 Once again. Feedback would be appreciated, and I hope that while I iron everything out you all enjoy this broken, buggy mess! ![]() ![]() ![]() ![]() ![]() ![]() mod categories: |
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