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BW-More_Hair_Plus_V3-1

Mod Title: BW-More_Hair_Plus_V3-1
More hair choices available from the creation screen for all races/genders. (Including a new dwarven head mesh "Mutton Chop" by Ghastley) Plus new armors, weapons and spells added to the pcontent pool.

What's New:
• Added all hireable npc’s to character creation list. Play as the twin of Deru, Lothar, Yoren etc.
• More hair choices available.
• Hair textures were missing proper alpha support so they were blocked off at the ends.
• New armors and weapons added to pcontent that have a chance to drop as uniques.
• A wide variety of level 99 uniques drop with a scalar to keep pace with monsters over level 100.
• Tweaked level 300 formulas included with this version.
• New spells added and old versions toned down (they were too powerful).
• "Mysterious Teleporter Activation Stone" can now be sold when it drops in Broken World.

And the scalar to keep armors and weapons from becoming too powerful.
scalar coding:

{
	[*]
	{
		alteration 		= alter_armor;
		description 		= "Armor Bonus based on your prowess";
		duration 		= #infinite;
		is_permanent 		= true;
		is_single_instance 	= false;
		value 			= #int*0.10;
	}
	[*]
	{
		alteration 		= alter_armor;
		duration 		= #infinite;
		is_permanent 		= true;
		is_single_instance 	= false;
		value 			= #str*0.10;
	}
	[*]
	{
		alteration 		= alter_armor;
		duration 		= #infinite;
		is_permanent 		= true;
		is_single_instance 	= false;
		value 			= #dex*0.10;
	}
	[*]
	{
		alteration		= alter_melee_damage_max;
		value			= (((#melee)*0.5)*0.5);
		duration		= #infinite;
		is_permanent		= true;
		is_single_instance	= false;
	}
	[*]
	{
		alteration		= alter_melee_damage_min;
		description		= "Alters Damage According to Melee Skill";
		value			= (((#melee)*0.5)*0.5);
		duration		= #infinite;
		is_permanent		= true;
		is_single_instance	= false;
	}
	[*]
	{
		alteration		= alter_ranged_damage_max;
		value			= (((#ranged)*0.5)*0.5);
		duration		= #infinite;
		is_permanent		= true;
		is_single_instance	= false;
	}
	[*]
	{
		alteration		= alter_ranged_damage_min;
		description		= "Alters Damage According to Ranged Skill";
		value			= (((#ranged)*0.5)*0.5);
		duration		= #infinite;
		is_permanent		= true;
		is_single_instance	= false;
	}
}

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