Could Use Some Help
Submitted by Eksevis on Tue, 2017-02-28 00:41 | ||
So, even though I cannot currently play Dungeon Siege 1, there is still things I really want to add to my Ultimate Mod compilation, most notably, adding all of the canon races into singleplayer, and maybe even Elves and Dryads... but like, I tried before and it just didn't work. If you can give me a better idea, I'd appreciate it.. or just send the necessary files and, if I have to, I'll patch the new code into the previously existing files... that's one of the points of Ultimate Mod - removing arbitrary text and even some coding. blogs: |
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Comments
is this like a compilation of mods u making? I am confused on what u really want.
the elves and dryads could be ported to ds1 just like ds1 was ported to ds2, but the problem is they don't use ds1 armor, they can only use ds2 armor, so that presents problems... u could try modifying the farmgirls and farmboys and making ds1 versions of dryads but then they may not have pointy ears...personally I like the Dark and Light Elves..imagine if one wanted to "break the rules" they could make some new elves resembling ds2 elves using dark and light elves as a base requiring that mod to be installed.
think most of the races have already been made available in single player, via mods in the past
so that one would be the easiest one to do assuming u can find the mod that did that.
Most of the work for an additional race is in creating the textures for the new race's heads, and editing the gas files that determine what heads (and hair) are available in char gen. For extra Elves and Dryads, you'd use existing head meshes and just map new skin textures (which include face, feet, arms and hands) on those. Hair may not even need any work if the new races "fit" the existing hair, just listing what works in the gas file.
The gas files are all named in this tutorial, which adds a non-canon race.
Well, first of all, I don't do texture or model work. If I did, I'd probably have had a far larger mod... also yes, it is a compilation mod I've been working on. It's already up on Nexus and I posted about it on here.
revived mod has Dwarf, Skeleton, and Half-Giant playable in Single Player
Can I view the mod and the code and port it into my compilation mod, though? I tried before with one of them and for some reason it wouldn't work.
Also, my biggest problem is that most large mod compilations for Dungeon Siege change the game too much. The idea of The Ultimate Mod is to keep faithful to the vanilla game while improving it by adding things that should have been there in the beginning.
don't need all of Revived to make them work in single player. that was just an example of how its done.
with that said lets look at vanilla ds for a minute
ok looking at bits\config\multiplayer.gas we see -
ds -
now we look at loa and see the differences
loa-
the difference being the characters added
loa's bits\world\global\skins folder has all the gas files u need to add too
looking at loa for code we find - bits\art\mdkey.nnk
as u can see a naming key is needed for all things u add to the game in the above u will see where the half giants and utreans have there own special art textures for the game to use
with that info u would need the animations and meshes for them to work with vanilla ds
anyways that's another file that's required for "new characters" to work with vanilla ds.
for your mod u can make one called Eksevis.nnk and put all the character info in that, then it wont get overwritten by other mods
http://ds.gemsite.org//web/index.php/mods/characters - has some mods with characters that have been created for ds maybe some of those will help
Maa-Jussi's Heroes in particular for the dwarf, half giant and utraeans