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Lqd files are necessary in a Tanked map

garthagain's picture

I discovered some time ago that when working on a map, adding or changing objects and gizmos in a region, will cause stalling when entering that region, until you restitch the regions. Often, I delete Lqd files, and run the uncompressed mod editor map with no adverse effect.

What I have just discovered though, is that this doesn't hold true for a Tanked map. In a Tanked map, without the Lqd files, I got significant stalling when approaching a region. I put the Lqd files back in, and all was good.

I also trIed running an uncompressed Tank, with no Lqd files, but still got the region change stalling.

So there you go. Lqd files are needed in a tanked map.

(I have also now added Lqd files to the map's resource file.)

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