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modding

Valley Peek map for Broken World v4.0

Valley Peek map for Broken World v4.0 - http://www.siegetheday.org/?q=node/3243

v3.0 - another update of the Valley Peek map, still probably some more work todo like forgot to update the Mimic to be harder but I wanted to present a newer version of the monsters in the map, just for the people to have something new to kill or should I say for the Monsters to kill the player, as they wiped my whole party to the graveyard.

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Deathknight's Bane and ValleyPeek v2


-Deathknight's Bane Droog fight


-Deathknight's Bane Black Drake fight


-ValleyPeek v2 with radars, still needs more monsters added and few npc

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Test run: DS1_Mod_Test_Summons.ds2res by iryan

Test run: DS1_Mod_Test_Summons.ds2res by iryan

- Horrid summon

- Krug Dog

- Dark Blood summon

- Summon Gray wolf

- Summon Gray wolf

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Vix testing Valdis sword and a Big Skull

Vix testing out Big Skull throwing weapon

Vix testing out Valdis Sword as thrown

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Vix the Necromancer Skull Thrower

Vix lost his mind became a Necromancer and moved to another land to become their leader

Vix with his skulls

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Balloons anyone?

While experimenting with different throwing weapons, and trying different code, found something that looks like balloons lol

Vix holding balloons?

Vix attacking Undead with his balloons

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Now a Waiter

I took the Actuary created by MCarp changed the color of the suit from blue to gray and changed the tie to a bow tie So now we have a waiter.



Thank you MCarp for the Suit. Thank you Sam for pointing me in the correct direction, Thank You Dark_Elf for the throwing pitchfork that gave me the idea for a waiter outfit.

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