modding
Unique Item Enchantments |
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Submitted by sigofmugmort on Thu, 2015-07-30 11:37 | ||
After Finally getting extracting/viewing of files right :? I noticed some Unique items have the line is_pc_content_allowed = false ; is found on only a few items, the ones where the item is dropped upon completion of a quest. Is the line needed to make the item a specific drop? will the line prevent the item from randomly dropping? blogs: |
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A passing thought. |
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Submitted by Raymus on Sun, 2015-07-19 05:37 | ||
A lot of armor from these games would look absolutely excellent in DS2, even if it's at the same resolution as our favorite '05 game. Ornaments could be used to make unique shoulder pauldrons and things that these armors have. Armors from; Original DS armor (We're already working on that though, lol.) Fable: The Lost Chapters and the DLC in the anniversary. (Some of these could actually be made by retexturing armors already in DS2, I'd wager. The Leather armor, besides the daggers on it, for example.) blogs: |
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DS2 Mod Manager |
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Submitted by HardLess on Thu, 2015-06-04 14:56 | ||
Hi guys, blogs: |
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Minecraft.. |
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Submitted by Raymus on Fri, 2015-05-01 22:18 | ||
How neat would it be to have DS mobs in MC? Just a fun thought I had. Was wandering through the jungle and realized "This place needs some freaking Hak'u." I think I'm going to build some DS-inspired stuff. Suggestions? I'm going to try to build the Teleporters first, even if they'll be a wee bit bigger than normal. Maybe a couple of those dragon-flown troop crates that you see at the beginning. That'd be neat. blogs: |
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Plans |
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Submitted by Dulac on Thu, 2015-04-23 02:54 | ||
I'm going to give starting a map from scratch another go. I've failed to complete them many times. Hopefully I'll have something released. I plan to do pre-releases as I go due to the the high failure rate. They can be edited or picked up by other modders. I decided to do this since I'm bored with the DS2 map and its design. blogs: |
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Map - Campaign Ideas |
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Submitted by Raymus on Sun, 2015-04-05 01:04 | ||
People like to build maps here, I've heard, however time-taking they may be. blogs: |
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Valley Peek v7.5 uploaded |
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Submitted by Darkelf on Fri, 2015-04-03 23:25 | ||
v7.5 moved starting positions back to barn as was having trouble with resurrection placing heros on the map not moving. Added Bloodlust the siren, added evil versions of the hireables and the evil pillow squad lol just for fun. changed 3 gray chickens to red and white chickens, changed the 2 mules to be evil kicking mules. lowered summon of the spawns to max 3 to lessen the amount of number of monsters filling the screen and slowing the fps, which seems worse around the inn for some odd reason. blogs: |
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