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Rotten Ribbon Thing |
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Submitted by kathycf on Tue, 2020-10-20 02:10 | ||
Well, the good news is that there were no exception errors. I was able to use the first version of the ribbons and save the game. I deleted 1st version and put in 2nd version and reloaded the game. Peachy. I found a few minor mistakes w/ icons and such. But I'm going to have to do the entire gas file over again, since I did something wrong. I just don't know what. So, basically a waste of two hours, plus the time creating icons and other crap. If I tear my hair out in frustration I don't think I will be able to wear a ribbon... Not peachy! This is very strange and I have no idea what caused it. Below is the relevent section of the template. And yes, I know my pcontent sucks. [t:template,n:revived_ribbon_testkat28]
{
doc = "wig";
specializes = base_farmgirl_ribbon;
[common]
{
screen_name = "Ribbon";
}
[defend]
{
armor_style = 1007;
armor_type = head-ribbon;
f defense = 2.000000;
}
[equip_limit]
{
race_match = "farmgirl";
}
[gui]
{
inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
}
[pcontent]
{
[base]
{
f modifier_max = 1.000000;
f modifier_min = 0.000000;
}
[c_fin] \\Nothing below this line works. Armor value remains at two and basic modifiers.
{
f defense = 5.000000;
}
[equip_limit]
{
race_match = "farmgirl";
}
[gui]
{
inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
inventory_height = 2;
inventory_width = 1;
armor_style = 1007;
armor_type = head-ribbon;
f modifier_max = 3.000000;
f modifier_min = 1.000000;
}
[o_avg]
{
f defense = 8.000000;
}
[equip_limit]
{
race_match = "farmgirl";
}
[gui]
{
inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
inventory_height = 2;
inventory_width = 1;
armor_style = 1007;
armor_type = head-ribbon;
f modifier_max = 5.000000;
f modifier_min = 2.000000;
}
[o_fin]
{
f defense = 11.000000;
}
[equip_limit]
{
race_match = "farmgirl";
}
[gui]
{
inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
inventory_height = 2;
inventory_width = 1;
armor_style = 1007;
armor_type = head-ribbon;
f modifier_max = 6.000000;
f modifier_min = 3.000000;
}
[c_mag]
{
f defense = 13.000000;
}
[equip_limit]
{
race_match = "farmgirl";
}
[gui]
{
inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
inventory_height = 2;
inventory_width = 1;
armor_style = 1007;
armor_type = head-ribbon;
f modifier_max = 8.000000;
f modifier_min = 2.000000;
}
[c_str]
{
f defense = 16.000000;
}
[equip_limit]
{
race_match = "farmgirl";
}
[gui]
{
inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
inventory_height = 2;
inventory_width = 1;
armor_style = 1007;
armor_type = head-ribbon;
f modifier_max = 11.000000;
f modifier_min = 2.000000;
}
}
} blogs: |
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