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Rotten Ribbon Thing

Well, the good news is that there were no exception errors. I was able to use the first version of the ribbons and save the game. I deleted 1st version and put in 2nd version and reloaded the game. Peachy. I found a few minor mistakes w/ icons and such.

But I'm going to have to do the entire gas file over again, since I did something wrong. I just don't know what. So, basically a waste of two hours, plus the time creating icons and other crap. If I tear my hair out in frustration I don't think I will be able to wear a ribbon... Not peachy!

This is very strange and I have no idea what caused it. Below is the relevent section of the template. And yes, I know my pcontent sucks.

[t:template,n:revived_ribbon_testkat28]
{
	doc = "wig";
	specializes = base_farmgirl_ribbon;
	[common]
	{
			screen_name = "Ribbon";
	}
	[defend]
	{
		armor_style = 1007;
		armor_type = head-ribbon;
 f defense = 2.000000;
	}
	[equip_limit]
	{
		race_match = "farmgirl";
	}
	[gui]
	{
		inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
	}
	[pcontent]
	{
		[base]
		{
		  f modifier_max = 1.000000;
		  f modifier_min = 0.000000;
		}
		[c_fin]                     \\Nothing below this line works. Armor value remains at two and basic modifiers.
		{
		  f defense = 5.000000;
	}
	[equip_limit]
	{
		race_match = "farmgirl";
	}
	[gui]
	{
		inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
			inventory_height = 2;
			inventory_width = 1;
			armor_style = 1007;
			armor_type = head-ribbon;
		  f modifier_max = 3.000000;
		  f modifier_min = 1.000000;
		}
		[o_avg]
		{
		  f defense = 8.000000;
	}
	[equip_limit]
	{
		race_match = "farmgirl";
	}
	[gui]
	{
		inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
			inventory_height = 2;
			inventory_width = 1;
			armor_style = 1007;
			armor_type = head-ribbon;
		  f modifier_max = 5.000000;
		  f modifier_min = 2.000000;
		}
		[o_fin]
		{
		  f defense = 11.000000;
	}
	[equip_limit]
	{
		race_match = "farmgirl";
	}
	[gui]
	{
		inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
			inventory_height = 2;
			inventory_width = 1;
			armor_style = 1007;
			armor_type = head-ribbon;
		  f modifier_max = 6.000000;
		  f modifier_min = 3.000000;
		}
		[c_mag]
		{
		  f defense = 13.000000;
	}
	[equip_limit]
	{
		race_match = "farmgirl";
	}
	[gui]
	{
		inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
			inventory_height = 2;
			inventory_width = 1;
			armor_style = 1007;
			armor_type = head-ribbon;
		  f modifier_max = 8.000000;
		  f modifier_min = 2.000000;
		}
		[c_str]
		{
		 f defense = 16.000000;
	}
	[equip_limit]
	{
		race_match = "farmgirl";
	}
	[gui]
	{
		inventory_icon = b_gui_ig_i_a_hlmt_ribbon_1007;
			inventory_height = 2;
			inventory_width = 1;
			armor_style = 1007;
			armor_type = head-ribbon;
		  f modifier_max = 11.000000;
		  f modifier_min = 2.000000;
		}
	}
}

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