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Clipping issues (that means YOU, catmansion dudes) |
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Submitted by kathycf on Mon, 2021-04-19 23:55 | |||||
So I was thinking some more about the clipping/shield grip issue that Lili was having with her Catmansion male models. After looking at the character in various types of armor I noticed that the worst clipping was with type 1 and type 2 armor. Type 3 and 4 had no clipping since the armor lookup is different for those meshes. The was some very minor clipping with the robe model but it was the sleeves and not the gloves. First I changed the armor lookup. Original // This file needs to be relocated to the peroper location! --biddle [armor_subtype_lookup] { // armor body type = boot sub-type, gauntlet sub-type a1 = b, b; a2 = b, b; a3 = a, a;\\ a3 through a6 body armor types had no clipping issues. Well to be fair, I didn't test type 6 but...eh. a4 = a, a; a5 = a, a; a6 = a, a; a7 = c, a; } My changes // This file needs to be relocated to the peroper location! --biddle [armor_subtype_lookup] { // armor body type = boot sub-type, gauntlet sub-type a1 = a, b;\\my changes to a1 and a2. a2 = a, b; a3 = a, a; a4 = a, a; a5 = a, a; a6 = a, a; a7 = c, a; } This change to the armor lookup made no difference at all, so I scrapped it. I ended up making some minor changes in the original Halloween Shield template. I'm not sure why I thought it would be time consuming. I was in a horrible mood and over tired at the time and that's my explanation. Model 18 was changed to model 23 and that has apparently fixed the issue. Reminder of what the shield model 18 looked like:
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