So I haven't played ds for quite some time, so when Arakuun made the Edgaar mod for me I figured I would start a new campaign. Here is the gang hanging out in Stonebridge. They declined going drinking with Dork...I mean Zed so just chilling.
Foofy is a pack dog and came about when I mostly had a mod for a playable dog named Toto. Ghastley made a new model for Toto so he could wear armor, but I lost it and most of my other work. I did have a grand high siege master Toto though.
Anyway, enough chat. You can change the spell as you see fit, like if you don't like the name Foofy,
Although why you wouldn't like the name...haha.
Oh yes, forgot to add, Edgaar was generous with a backpack, but his cellar was full of junk.
Here is my other pack dog, Dillon. He is based on my real dog Dillon, who died several years ago. Since then I can't really use the spell, but DS Dillon is a very nice dog.
The file I gave you was just Edgaar's rewards so, yeah. The Template that changes Krug Boss Drops is still very much in dev and I wouldn't want to harass your sieging with unrefined changes. They work, but there's still issues as of this mornings playtest.
If I could, I'd like to ask your opinion on how having a backpack, healing hands, and transmute guaranteed this early has affected your gameplay experience up to Stonebridge? I imagine that without the raised difficulty of other mods, this might make things much too easy. But I also haven't been able to GET to the Crypt in a playtest yet, as I've broken things again somehow.
Foofy is a pack dog and came about when I mostly had a mod for a playable dog named Toto. Ghastley made a new model for Toto so he could wear armor, but I lost it and most of my other work. I did have a grand high siege master Toto though.
I may still have Toto lying around if you want another copy. The tutorial he stars in is still on my site.
The file I gave you was just Edgaar's rewards so, yeah.
Oh, I know. I just thought it was funny when Edgaar talks about surviving the Krug invasion with supplies from his cellar. Hate to tell you, Ed, but all that
was down there was a blunt dagger, some ragged leather and a leech life spell. Slim Pickings indeed.
As far as making the game too easy, well, I don't know. I didn't have to throw things away to make room in my inventory, but most of what you get in the farmlands is not that impressive anyway. I usually have a magic or ranged user, so I don't always go toe to toe with monsters, but the amount of potions that drop is almost ridiculous. So while healing hands is useful, I found I could still chug potions with impunity. Maybe one thing to consider is to make potion drops more rare and thus more meaningful, as well as making healing hands more important. If that is possible, I don't really know much about that type of modding.
ghastley wrote:
kathycf wrote:
Foofy is a pack dog and came about when I mostly had a mod for a playable dog named Toto. Ghastley made a new model for Toto so he could wear armor, but I lost it and most of my other work. I did have a grand high siege master Toto though.
I may still have Toto lying around if you want another copy. The tutorial he stars in is still on my site.
Oh yeah, I would love it if you had that model still. That tutorial was interesting; I remember reading it several years ago. A bit above my skill level. I remember using Gmax to make a teapot shaped mace, but yeah. A lot above my skill level, lol.
The idea that I'm operating with right now is that life regen is drastically reduced in heroes.gas to 1 health every 10 seconds. Along with stronger mobs and an increased chance to hit, potions go pretty fast, with healing hands as a battle tactic to not be stuck in the drinking animation. Mainly, damage is being dealt in huge amounts by Phrak Piercers and Farm Skrubbs, because I doubled the damage, range and speed at which their spells are cast. This is all still being balanced, incrementally, after each playtest, but once I have a package of mods that achieve or approximate my difficulty goals from the Farmhouse to Stonebridge, I'll upload it to my google drive as one .dsres.
Appreciate the Foofy download, and I'll be checking out that tutorial of ghastley's when I get a chance. If I'm able to craft actors from scratch someday, that would be so awesome!
Interesting ideas there. Currently, (IMO) the only really tough mob in the newbie area is the bear who apparently ate Altan.
I know for me at least, with that type of game play...lots and lots of saves and plenty of opportunities to see the funny death messages.
Since I normally operate with Rangers that have nature magic and combat magic skills. I just go in and modify the primary character's inventory and give them armor, spells, and weapons of a level that will allow them to go from the starting farm house to Stonebridge with weapons equal to the krug and other monsters they will encounter. Oh it is still not easy and you still have to keep healing and/or bringing Ulora back to life. So I always make sure to give my main character healing hands and resurrect spells from the start. These spells if not given to your primary character through a modification of their template should be located somewhere within the Farm. maybe in the farm house or stable or chicken coop.
It's just the asp file, and instructions. You'd already have the Paco skin etc. This is the original file I sent, but with the links/email updated for my current domain.
It's just the asp file, and instructions. You'd already have the Paco skin etc. This is the original file I sent, but with the links/email updated for my current domain.
Interesting ideas there. Currently, (IMO) the only really tough mob in the newbie area is the bear who apparently ate Altan.
I know for me at least, with that type of game play...lots and lots of saves and plenty of opportunities to see the funny death messages.
Since I normally operate with Rangers that have nature magic and combat magic skills. I just go in and modify the primary character's inventory and give them armor, spells, and weapons of a level that will allow them to go from the starting farm house to Stonebridge with weapons equal to the krug and other monsters they will encounter. Oh it is still not easy and you still have to keep healing and/or bringing Ulora back to life. So I always make sure to give my main character healing hands and resurrect spells from the start. These spells if not given to your primary character through a modification of their template should be located somewhere within the Farm. maybe in the farm house or stable or chicken coop.
All good advice, thank you. But then I would miss out on the fun...
K is for Kathy, killed by some Krug..
I remember Jondar in LoA always fainting and having the vapors. Silly Jondar.
Comments
:woot: A pet doggo? Can I have one? OH! And for reference, did Edgaar's Quest Rewards work out ok?
Foofy is a pack dog and came about when I mostly had a mod for a playable dog named Toto. Ghastley made a new model for Toto so he could wear armor, but I lost it and most of my other work. I did have a grand high siege master Toto though.
Anyway, enough chat. You can change the spell as you see fit, like if you don't like the name Foofy,
Although why you wouldn't like the name...haha.
http://www.filedropper.com/foofy
Oh yes, forgot to add, Edgaar was generous with a backpack, but his cellar was full of junk.
Here is my other pack dog, Dillon. He is based on my real dog Dillon, who died several years ago. Since then I can't really use the spell, but DS Dillon is a very nice dog.
The file I gave you was just Edgaar's rewards so, yeah. The Template that changes Krug Boss Drops is still very much in dev and I wouldn't want to harass your sieging with unrefined changes. They work, but there's still issues as of this mornings playtest.
If I could, I'd like to ask your opinion on how having a backpack, healing hands, and transmute guaranteed this early has affected your gameplay experience up to Stonebridge? I imagine that without the raised difficulty of other mods, this might make things much too easy. But I also haven't been able to GET to the Crypt in a playtest yet, as I've broken things again somehow.
I may still have Toto lying around if you want another copy. The tutorial he stars in is still on my site.
Oh, I know. I just thought it was funny when Edgaar talks about surviving the Krug invasion with supplies from his cellar. Hate to tell you, Ed, but all that
was down there was a blunt dagger, some ragged leather and a leech life spell. Slim Pickings indeed.
As far as making the game too easy, well, I don't know. I didn't have to throw things away to make room in my inventory, but most of what you get in the farmlands is not that impressive anyway. I usually have a magic or ranged user, so I don't always go toe to toe with monsters, but the amount of potions that drop is almost ridiculous. So while healing hands is useful, I found I could still chug potions with impunity. Maybe one thing to consider is to make potion drops more rare and thus more meaningful, as well as making healing hands more important. If that is possible, I don't really know much about that type of modding.
Oh yeah, I would love it if you had that model still. That tutorial was interesting; I remember reading it several years ago. A bit above my skill level. I remember using Gmax to make a teapot shaped mace, but yeah. A lot above my skill level, lol.
The idea that I'm operating with right now is that life regen is drastically reduced in heroes.gas to 1 health every 10 seconds. Along with stronger mobs and an increased chance to hit, potions go pretty fast, with healing hands as a battle tactic to not be stuck in the drinking animation. Mainly, damage is being dealt in huge amounts by Phrak Piercers and Farm Skrubbs, because I doubled the damage, range and speed at which their spells are cast. This is all still being balanced, incrementally, after each playtest, but once I have a package of mods that achieve or approximate my difficulty goals from the Farmhouse to Stonebridge, I'll upload it to my google drive as one .dsres.
Appreciate the Foofy download, and I'll be checking out that tutorial of ghastley's when I get a chance. If I'm able to craft actors from scratch someday, that would be so awesome!
Interesting ideas there. Currently, (IMO) the only really tough mob in the newbie area is the bear who apparently ate Altan.
I know for me at least, with that type of game play...lots and lots of saves and plenty of opportunities to see the funny death messages.
Since I normally operate with Rangers that have nature magic and combat magic skills. I just go in and modify the primary character's inventory and give them armor, spells, and weapons of a level that will allow them to go from the starting farm house to Stonebridge with weapons equal to the krug and other monsters they will encounter. Oh it is still not easy and you still have to keep healing and/or bringing Ulora back to life. So I always make sure to give my main character healing hands and resurrect spells from the start. These spells if not given to your primary character through a modification of their template should be located somewhere within the Farm. maybe in the farm house or stable or chicken coop.
http://ghastley.org/DS/download/toto.zip
It's just the asp file, and instructions. You'd already have the Paco skin etc. This is the original file I sent, but with the links/email updated for my current domain.
Thank you, ghastley.
All good advice, thank you. But then I would miss out on the fun...
K is for Kathy, killed by some Krug..
I remember Jondar in LoA always fainting and having the vapors. Silly Jondar.