I, Frankenfish
Submitted by kathycf on Mon, 2016-08-29 06:32 | ||
I saw a commercial for a movie on SciFi channel (excuse me SyFy, as it's known now *eye roll*) for a movie called I don't use the spell all that often because Frankenfish is a little pokey, a little slow to attack. So, how fast can a Frankenfish run? I know manglers aren't fast creatures and have a small attack range. I tried modifying the template to make him run a little faster, but still. meh. I changed his basic speed from this: Quote:
[t:template,n:base_mangler] To this: Quote:
[t:template,n:base_mangler] I didn't put a priority on the mod, so maybe I should have made a new creature template all together? I just used the template values for the sea mangler, changing the texture to my own. Here is the Frankenfish in question: blogs: |
||
Comments
Increasing movement velocity should work. The values you chose should represent a very noticeable change. Did you try adding a max_move_velocity? Not all creatures have them, but a min, max, and average has been my go to for changing speeds. Got Skeletons and Krug to move way faster. Also the velocity may change between castings/renderings, being assigned between the min/max.
Looks like you changed Velocity in the base template, which should work, but also make every mangler faster. I suggest putting the mangler base speed back, and adding min/avg/max velocity to the [body] of just Frankenfish. Not sure if it follows but I have made the avg_move_velocity an actual average of min/max consistently, and haven't had any trouble raising or lowering mob move speeds.
Hey thanks, Araknuum. That seemed to work out much better as far as his movement speed. I left the base mangler alone and did separate values for Frankenfish, as you suggested. I didn't get a chance to check out how he does in combat though. I will have to give that a shot for another time. I was thinking if I could change his melee engage range and stuff like that. Is that possible (?) and not sure what values to change it to.
Good thinking about the skeleton speed. I will have t check into that. I thought it was kind of stupid that they would be so slow, when the player skeleton moves at normal speed.
[attack]
{
attack_range = 0.5;
damage_max = 6;
damage_min = 4;
}
Changing attack_range can lead to buggy movement, where the actor keeps moving to get the distance they need to attack. Increasing Phrak attack_range to just 0.7 lead to having to chase them down, a few inches at a time.
Changing melee_engage_range will make it so your Frankenfish goes further to attack things he'd like to.
[mind]
melee_engage_range = 14.0;
personal_space_range = 0.5;
ranged_engage_range = 14.5;
sight_range = 16.0;
You have to make sure that sight range and ranged engage range are greater than the melee engage range, or the actor might just sit there/not work in other ways. The convention is, nothing can be set greater than sight_range, followed I think by com_range, then the engage ranges with ranged_engage_range being the greater of the two.
When I saw the movie title I wondered if there was any connection to the novel "I am Frankenstein" - written by an ex-colleague of mine.
There isn't.
No, ghastley, it's this movie here: http://www.imdb.com/title/tt1418377/
Mildly entertaining in a "B" movie sort of way.
Araknuum, thanks very much for your suggestions. They worked out quite well.
Moves faster, attacks faster:
I didn't think I messed up the template because of the speed and attack effects, but I did something because he isn't showing his remade texture.
Generic texture:
Custom texture: