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			Plans | 
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| Submitted by Dulac on Thu, 2015-04-23 02:54 | ||
I'm going to give starting a map from scratch another go. I've failed to complete them many times. Hopefully I'll have something released. I plan to do pre-releases as I go due to the the high failure rate. They can be edited or picked up by other modders. I decided to do this since I'm bored with the DS2 map and its design. blogs:   | 
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			Fix all the things! | 
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| Submitted by Raymus on Mon, 2015-04-20 03:54 | ||
http://img.gawkerassets.com/img/17g7pa5ydrij7jpg/original.jpg This is how I'm feeling right about now. Since I got the new Hard-drive for my Computer (Nothing special, just a humble 250 Gigs. It's ONLY for my games anyway.) I've been overhauling my three computers. blogs:   | 
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			Micromanaging | 
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| Submitted by Raymus on Sun, 2015-04-12 04:12 | ||
Someone suggested Pillars of Eternity on my last blog, and I noticed from initial scanning of Google Images it looked like a.. Next-Gen type of DS, I suppose. Same game play style. blogs:   | 
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			Ee-wot? | 
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| Submitted by Raymus on Thu, 2015-04-09 23:33 | ||
What's that, bare_elf? You're like super jelly of my new computer that I built? Kidding, of course. blogs:   | 
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			Broken World. | 
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| Submitted by Raymus on Tue, 2015-04-07 13:10 | ||
ACTUALLY beat Broken World for the first time. Holy crap. I got pretty far before, but I don't think I managed to defeat the second surgeon and I gave up. I didn't appreciate challenge in games 2 years ago as much as I do now. And it wasn't until recently I dedicated the time to it. blogs:   | 
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			Map - Campaign Ideas | 
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| Submitted by Raymus on Sun, 2015-04-05 01:04 | ||
People like to build maps here, I've heard, however time-taking they may be. blogs:   | 
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			Valley Peek v7.5 uploaded | 
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| Submitted by Darkelf on Fri, 2015-04-03 23:25 | ||
v7.5 moved starting positions back to barn as was having trouble with resurrection placing heros on the map not moving. Added Bloodlust the siren, added evil versions of the hireables and the evil pillow squad lol just for fun. changed 3 gray chickens to red and white chickens, changed the 2 mules to be evil kicking mules. lowered summon of the spawns to max 3 to lessen the amount of number of monsters filling the screen and slowing the fps, which seems worse around the inn for some odd reason. blogs:   | 
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