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Clipping issues (that means YOU, catmansion dudes)

So I was thinking some more about the clipping/shield grip issue that Lili was having with her Catmansion male models. After looking at the character in various types of armor I noticed that the worst clipping was with type 1 and type 2 armor. Type 3 and 4 had no clipping since the armor lookup is different for those meshes. The was some very minor clipping with the robe model but it was the sleeves and not the gloves.

First I changed the armor lookup.

Original

// This file needs to be relocated to the peroper location! --biddle
[armor_subtype_lookup]
{
	// armor body type =  boot sub-type, gauntlet sub-type

	a1 = b, b;
	a2 = b, b;
	a3 = a, a;\\ a3 through a6 body armor types had no clipping issues. Well to be fair, I didn't test type 6 but...eh.
	a4 = a, a;
	a5 = a, a;
	a6 = a, a;
	a7 = c, a;
}



My changes
// This file needs to be relocated to the peroper location! --biddle
[armor_subtype_lookup]
{
	// armor body type =  boot sub-type, gauntlet sub-type

	a1 = a, b;\\my changes to a1 and a2. 
	a2 = a, b; 
	a3 = a, a;
	a4 = a, a;
	a5 = a, a;
	a6 = a, a;
	a7 = c, a;
}

This change to the armor lookup made no difference at all, so I scrapped it.

I ended up making some minor changes in the original Halloween Shield template. I'm not sure why I thought it would be time consuming. I was in a horrible mood and over tired at the time and that's my explanation. Model 18 was changed to model 23 and that has apparently fixed the issue.


Reminder of what the shield model 18 looked like:



The updated version of Halloween Shields is attached. Please read the enclosed message for details.

AttachmentSize
Package icon Halloween Shields 2021.zip2.32 MB
blogs: 

Comments

I decided to post all this stuff here instead of being a jerk and muddying up the EoS thread. Since this comment is relevant to the blog entry I decided to keep it for now. I may have mentioned in my main blog entry something about horrible moods and some such... Sad
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I checked the Catmansion Boys from Adepts, Heroes Compilation and the Catmansion Plus Pack. I did not use the Empire of Stars map as I wanted to attempt to recreate the issue with a couple of other maps.

I looked through my templates from the Halloween Shields plus the shields from my Hats, boots,more mod. The culprit in *all* this testing is one of the round shield models -- m_a_shd_18


All the other shield models worked fine. It seems to me that the actual culprit is the Catmansion Boy and his bizarre dislike of random shield models. How did Jondar resolve his shield problem?





After at least five years of using these mods I haven't experience any problems. I did nothing to alter the shield models since I don't do 3D modelling. So what would be a suitable solution? I could re-write the templates for the two mods, plus add in a few new textures I have. I don't have any objection to doing that at some point, but I'm sorry to say I have other priorities at this time.


Model 10 is also round and could possibly work as a substitute.



foerstj wrote:

So many mods, I'm surprised if my NPCs show up at all! Who is this Jondar and why are they not freezing? Brr.




bare_elf wrote:
He is the first NPC you can hire in Legends of Aranna.



Jondar isn't a mod! He was prone to fits of fainting, at least during my first few times running through the original LoA campaign.