My SSD died, so I lost everything I was working on. Oh well.
As long as your mind has not died the ideas are still there.
Yeah, I rebuilt my DND dice rolling app in C#/.net. I originally programmed it in Java. I learned how to build GUI apps with .net core, so I will probably rebuild the DS2 item creation tool in .net with a GUI. I was going to use javaFX prior. I'm not sure what I'll rebuild the Siege University 1 & II in. Originally, I built them as an SPA in vanilla JS, but I created a light library akin to React. It was actually a bit award to use. Perhaps I'll use vueJS or something lighter to build a SPA for the two universities. polymer might be a good candidate for it. My object spread program had some issues on the z-axis. I'll probably abandon it unless I think of a programmatic solution for that problem. I've been messing a bit with Unity lately. Part of me wants to build a map for DSII, but I'm concerned with the absence of any support! I've been thinking of using Unity to build an RPG.
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As long as your mind has not died the ideas are still there.

Github is your friend
Sorry about that.
Yeah, I rebuilt my DND dice rolling app in C#/.net. I originally programmed it in Java. I learned how to build GUI apps with .net core, so I will probably rebuild the DS2 item creation tool in .net with a GUI. I was going to use javaFX prior. I'm not sure what I'll rebuild the Siege University 1 & II in. Originally, I built them as an SPA in vanilla JS, but I created a light library akin to React. It was actually a bit award to use. Perhaps I'll use vueJS or something lighter to build a SPA for the two universities. polymer might be a good candidate for it. My object spread program had some issues on the z-axis. I'll probably abandon it unless I think of a programmatic solution for that problem. I've been messing a bit with Unity lately. Part of me wants to build a map for DSII, but I'm concerned with the absence of any support! I've been thinking of using Unity to build an RPG.
Sure is. For some reason I stopped using it.