forums | blogs | polls | tutorials | downloads | rules | help

Error message

Deprecated function: The each() function is deprecated. This message will be suppressed on further calls in remember_me_form_alter() (line 78 of /var/www/siegetheday.org/sites/all/modules/contrib/remember_me/remember_me.module).

How terribly awkward

Poor Geordie can never lie. It's like people see right through him...
Tongue

blogs: 

Comments

bare_elf wrote:

eeeek 11 years of modding DS and its relatives. the Elf runs around in circles and runs into a few walls while Dog barks lol lol
Insane


Dang, that is a long time. Longer than some marriages these days! ^^

I'm sorry to say that I am still having no luck with Adepts. I think I am going a little Insane now...

I was sure that was the problem. I will do some more thinking and try to find what the heck is different and why it does not work. DOG is laughing at us and he says if the people do not dress correctly just eat them.

Elf

Interesting happening today. I made some new armor and it would not display on either the boys or girls and they where running about totally nude. I am totally at a my wits end. no orange and black stripes or transparent bodies.
just bare. eeeek

not sure why u wud be frustrated with that, elfy. u just made transparent see thru clothing. im sure the guys will be very interested in looking at the see thru clothing.

also the invisible see thru clothing shud be safe from DOG as he cannot eat what he cannot see.

Lord_Ozon's picture

kathycf wrote:
~ Lord Ozon, you will have to keep us posted about your siegelet.

Ok.

Hm... неужели и в этом месте вы также применяли альфа канал? Не думаю! kathycf, не тратте нервы и время, скажите какому то модеру на вашем сайте что бы вам сделал то, что вы хотите. Думаю это будет хорошей идеей.

Lady Femme wrote:
not sure why u wud be frustrated with that, elfy. u just made transparent see thru clothing. im sure the guys will be very interested in looking at the see thru clothing.

also the invisible see thru clothing shud be safe from DOG as he cannot eat what he cannot see.

Been there done that. When I am attempting to make a piece of armor that does not look like a totally naked skin and that is how it shows up it irks me. It seems when you use an image for the RGB layer of the armor it must have a resolution of less than 150 dpi in the vertical and horizontal directions. The alpha can not be saved as either black & white or gray scale it must be saved as 256 color or 16 million colors. These are things I think I knew once but had gotten lost in the clutter that is my mind.

kathycf wrote:
I'm sorry to say that I am still having no luck with Adepts. I think I am going a little Insane now...


I am also sorry and still trying to find why the heck things do not work. Will let you know what I find.

Elf

Hi Kathy,
Just to make sure I did not have something hidden in one of my mods that was preventing me from duplicating your transparency problem with male CM characters I did the following.
1. Downloaded a fresh copy of Adepts Fixed from here.
2. Turned off every map except what comes with the game and chilltown.
3. Turned off everything in the resources folder except what came with the game and your mod kat-mansion and my war_shorts mod.
4. Turned off everything in the DSLOA folder except the newly downloaded adepts and the standard dsloa stuff.

Nothing changed for me. I got armor that looked like standard type1 on the male CM characters (no reading of the alpha channel)

So I uninstalled both DS1 and Legends of Aranna, then reinstalled but nothing changed when I tested the cat mansion boys. still no transparent body parts. It should be noted that My version of DS1 is 1.11.15 and my version of Legends of Aranna is 1.5 right out of the box. However before I got the newest version on DVD the armor worked as long as the DS1 was patched.

From this I know that it was a difference in my version of Adepts and not anything else
So I re-enabled all the mods and maps I use disabled Adepts and re-enabled CMA2013 my custom version of Adepts (which I rename every time I make a major change)

Then the jogging outfit looked like this

Therefore Kathy the possibilities lessen.

1. You do not have your game patched to the correct version (1.11.146) I believe.
2. There is a mod you have installed that causes a conflict with how the alpha channel is displayed on male CM characters.
3. What works on the west coast of North America does not work on the east coast of North America.
4. The weather is to cold to dress like this!! say the cat mansion boys.

Just what version of Adepts are you running anyway?

Elf

I received the game in the LoA expansion box, I did not have a previous version of DS1. LoA is 1.5, and DS 1.11.1. I tried the client updater, which crapped out on me.

I also browsed patches at DS Heaven and the Legend of Heroes website. According to what I read, the version that I have doesn't need patching. *shrug*

My version of Adepts is the same one available here. Maybe I should download a fresh copy and see what happens...besides my head exploding. Tongue

As far as mods, I did not have any running except Adepts, Legends of Utrae in the LoA folder also kat mansion and war shorts in resources.

You are super sweet to help with this but I don't want you to go to more trouble. I appreciate it, but don't feel obligated. Smile

kathycf wrote:
I received the game in the LoA expansion box, I did not have a previous version of DS1. LoA is 1.5, and DS 1.11.1. I tried the client updater, which crapped out on me.

I also browsed patches at DS Heaven and the Legend of Heroes website. According to what I read, the version that I have doesn't need patching. *shrug*

My version of Adepts is the same one available here. Maybe I should download a fresh copy and see what happens...besides my head exploding. Tongue

As far as mods, I did not have any running except Adepts, Legends of Utrae in the LoA folder also kat mansion and war shorts in resources.

You are super sweet to help with this but I don't want you to go to more trouble. I appreciate it, but don't feel obligated. Smile


Kathy it seems your version of DS1 and LoA are exactly the same as mine the most current out there. You are also running the same version of Adepts I am using for testing this issue. So what you go is what I got exactly. So very weird. Since we are also running the final version of Legends of Utrae I am lost which is nice. Do not feel obligated helping you figure this out. For me since I can play all the major maps with my eyes closed and recite all the conversations before they are spoken. Making mods, testing mods and looking into problems like this is more fun than actually playing the games. Helps keep the mind active and happy so never fear no matter how much I whine I am having fun.

Elf

then it might point towards a hardware or video driver related issue. some how the video card and/or its driver doesnt display the alpha channel in ds correctly then.

Lady Femme wrote:
then it might point towards a hardware or video driver related issue. some how the video card and/or its driver doesnt display the alpha channel in ds correctly then.

Not very likely Lady Femme because the alpha channels display correctly on Cat Mansion Girls but not on the Cat Mansion Boys. It has something that is different between my highly modified version of Cat Mansion Adepts and the version that KathyCF is running. I just have to remember what I modified to make the alpha channels display correctly on the Cat Mansion Boys. I need to dig a bit farther into the changes I have made since the mod was originally released. Keep in mind the version of adepts on the site here is 37.6 mb when tanked and my version is slightly over 102 MB (most of which is additional armor and weapons from various mods I have made over the years) I became tired of having a directory full of little mods and just added them to adepts.

Elf

Kathy,

Using the program WinMerge I have started to look at all the gas (text) files in the global directory for differences between My version of CMA and the one you are running. I found some differences in the skins directory in shirts.gas, pants.gas and faces.gas. Not exactly sure why these additions would have any effect but. I will continue to search for other modifications to gas files once you let me know if any of these changes worked.

Add the following lines to the farm boy in world\global\shirts.gas right after the line
* = include_common;

* = b_c_pos_a1_110;
* = b_c_pos_a1_111;
* = b_c_pos_a1_112;
* = b_c_pos_a1_113;
* = b_c_pos_a1_114;
* = b_c_pos_a1_115;
* = b_c_pos_a1_116;
* = b_c_pos_a1_117;
* = b_c_pos_a1_118;
* = b_c_pos_a1_120;
* = b_c_pos_a1_121;
* = b_c_pos_a1_122;
* = b_c_pos_a1_123;

Change the farm boy's world\global\pants.gas to read as follows:

[farmboy]
{
* = include_common;
* = b_toumei;
}


Change the farm boy's world\global\faces.gas from:
[farmboy]
{
* = b_c_gah_fb_skin_001;
* = b_c_gah_fb_skin_002;
* = b_c_gah_fb_skin_003;
* = b_c_gah_fb_skin_004;
* = b_c_gah_fb_skin_005;
* = b_c_gah_fb_skin_006;
* = b_c_gah_fb_skin_007;
* = b_c_gah_fb_skin_008;
* = b_c_gah_fb_skin_009;
* = b_c_gah_fb_skin_010;
* = b_c_gah_fb_utraean_skin_01;
* = b_c_gah_fb_utraean_skin_02;
* = b_c_gah_fb_utraean_skin_03;
}
So that it reads:

[farmboy]
{
* = b_c_gah_fb_skin_001;
* = b_c_gah_fb_skin_002;
* = b_c_gah_fb_skin_003;
* = b_c_gah_fb_skin_004;
* = b_c_gah_fb_skin_005;
* = b_c_gah_fb_skin_006;
* = b_c_gah_fb_skin_007;
* = b_c_gah_fb_skin_008;
* = b_c_gah_fb_skin_009;
* = b_c_gah_fb_skin_010;
* = b_c_gah_fb_utraean_skin_01;
* = b_c_gah_fb_utraean_skin_02;
* = b_c_gah_fb_utraean_skin_03;
* = b_c_gah_fb_skin_01;
* = b_c_gah_fb_skin_02;
* = b_c_gah_fb_skin_03;
* = b_c_gah_fb_skin_04;
* = b_c_gah_fb_skin_05;
* = b_c_gah_fb_skin_06;
* = b_c_gah_fb_skin_07;
* = b_c_gah_fb_skin_08;
* = b_c_gah_fb_skin_09;
* = b_c_gah_fb_skin_10;

}

Elf

Thanks for that, Lili. I just copied that and will work on the mod after dinner.

bare_elf wrote:
For me since I can play all the major maps with my eyes closed and recite all the conversations before they are spoken. Making mods, testing mods and looking into problems like this is more fun than actually playing the games. Helps keep the mind active and happy so never fear no matter how much I whine I am having fun

Then all is well. I feel the same way, too. Modding stuff is more fun than the game, hehe. And I don't recall you whining, either.

Lady Femme, the problem is specifically with the Catmansion Boy model. He just stubbornly refuses to use alpha channels. He's such a little twerp! Tongue

The Catmansion girl works just fine, as well as the farmboy/girl models in PhoeniX's mod Cutie Girl Revived models that can use alpha channels. So I agree with Elf that the problem points towards an issue with the model, not my computer.

Thanks for reminding me to update my video card drivers. I haven't done that for a few months. Smile

Now DDllulu did the DS2 Cat Mansion Girls which required new meshes. PhoeniX created the mod called LOA_Cat-Glasses_v1 which was also based on some work by DDilulu. I forgot I was running this mod since it came out. So try making the changes I gave you in my last post and then install the LoA Cat Glasses mod. It just might fix the problem, but then again it might not. If it does good if it does not I will look in a different direction. If anyone can help (the Elf points in the direction of Phoenix, Iryan and KillerGermal then giggles and hides under the bed)

Elf

This is getting really weird. It seems like things *should* work now, but still no luck. These screens are from the changes you suggested to the gas files, plus the glasses mod.

character creation:

There was one option were he was completely see-through except for arms and head. Other options showed the texture on top of his pants, like a little bra and underwear on top of his clothes. If nothing else, this makes for some funny looking images. Tongue

Wiggly war shorts:

Cute... Smile

Cheer I made Inviso Boy Cheer

Using the current version of Cat Mansion Adepts that Iryan posted a few weeks ago I changed the farm boy in pants.gas so that it reads like this.

[farmboy]
{
// * = include_common;
* = b_toumei;
}

So I am positive now that there is some other change to my version of adepts. It might be a re-done image that replaces a standard image. I was leaning in that direction before but fell out of my chair and forgot.




Does not look like a coding difference so it must be an image difference I must have redrawn some of the standard shirts and pants to include alpha channels. I will start comparing images, note this will take a lot longer than comparing gas files. Smile

Cheer Elf Cheer

Cheer I do believe I found it, I started moving folders from my version of CMA to the one you have Kathy. I tried moving all the files in my type1 armor folder and nothing, however when I moved "art\meshes\characters\good_a_heroes\farmboy" everything clicked. So leaving all the changes we put in so far replace contents of your farmboy mesh folder with the contents of this zip file and let me know what happens.

http://siegetheday.org/~bare_elf/ktest/mesh.zip

if this does not fix it I know what will...I think

Elf

Some progress to report, although the result looks...odd. The good news is that the armor is displaying correctly. The bad news is he has a problem with his "skin". His legs are weird and his foot texture has migrated to his chest.

Naked:

armor:

I updated Adepts with the meshes, plus the gas file changes. I also included the change from the other day (the one with the b_c_pos_a1_KCF in type 1 and the change to the heroes.gas.)

kathycf wrote:
Some progress to report, although the result looks...odd. The good news is that the armor is displaying correctly. The bad news is he has a problem with his "skin". His legs are weird and his foot texture has migrated to his chest.

Naked:

armor:

I updated Adepts with the meshes, plus the gas file changes. I also included the change from the other day (the one with the b_c_pos_a1_KCF in type 1 and the change to the heroes.gas.)

I continued to check the various art folders for mismatches in the number of files and discovered art\bitmaps\characters\good_a_heroes\farmboy contains 150 files and not the 20 that your version of adepts contains. So I zipped up the folder and all you need to do is put all the images in your art\bitmaps\characters\good_a_heroes\farmboy folder and retank the mod. http://siegetheday.org/~bare_elf/ktest/fb.zip

with luck and maybe a duck your farmboy will look like this

lol shud have just reformatted and installed a copy of bare elf on your hard drive... i mean a copy of bare elf's hard drive. saves the hassle of having to search thru every single file. j/k~ :mrgreen:

I guess the luck as well as the duck worked! Wink

Lili, it was very sweet to help out with this. Thanks again.

Okay now what? Where do we go from here? No problems to debug, no mods to test? Do I make a new mod? Do I play one of the maps again? HELP ME

Elf

bare_elf wrote:
Okay now what? Where do we go from here? No problems to debug, no mods to test? Do I make a new mod? Do I play one of the maps again? HELP ME

Elf


As for what to do next, what about trying to convert the Cat Mansion Boys to DS2? As far as I understand the meshes the Cat Mansion Girls use are exactly the same in both DS1 & DS2 as Hamcat lost the original source years ago if you remember. What,s difference is that the textures have all been redone and renamed to correspond with the DS2 format. Quite a undertaking and would keep you busy for a long time.

I did start work on this until I realised how much work it would involved and then started on the DS1 map project so it was shelved. Of course the animations are different and I,m not sure what was done in that regard with the Cat Mansion Girls. I suspect they are copied or modified from the DS2 females one but I,m not sure. Just an idea!

I,m also currently making a small mod that enables the Monster Level Mod in both DS2 & Broken World. It makes a bigger difference than you think. No more Green, Blue or Red monsters. So backtracking for those quests are now a little more interesting.

Also as for the DS1 map pack I,m thinking of just putting all the necessary resources into several ds2res files and having a simple copyright protection check for the existence of DS1. The download size would be a lot larger but it would be very simple to install for all of those players scared of the current installation process. I don,t know what else to try as all of the talented people here haven,t been able to come up with anything better. It,s either that or abandoning the project completely.

bare_elf wrote:
Okay now what? Where do we go from here? No problems to debug, no mods to test? Do I make a new mod? Do I play one of the maps again? HELP ME

Elf


hehe. We need to brainstorm. After I got the mod re-tanked this morning I was kind of like "but what do I do now" Sad

Iryan's idea is intriguing, especially since the Catmansion models look better to me than the original DS2 models.

iryan wrote:
bare_elf wrote:
Okay now what? Where do we go from here? No problems to debug, no mods to test? Do I make a new mod? Do I play one of the maps again? HELP ME

Elf


As for what to do next, what about trying to convert the Cat Mansion Boys to DS2? As far as I understand the meshes the Cat Mansion Girls use are exactly the same in both DS1 & DS2 as Hamcat lost the original source years ago if you remember. What,s difference is that the textures have all been redone and renamed to correspond with the DS2 format. Quite a undertaking and would keep you busy for a long time.

I did start work on this until I realised how much work it would involved and then started on the DS1 map project so it was shelved. Of course the animations are different and I,m not sure what was done in that regard with the Cat Mansion Girls. I suspect they are copied or modified from the DS2 females one but I,m not sure. Just an idea!

I,m also currently making a small mod that enables the Monster Level Mod in both DS2 & Broken World. It makes a bigger difference than you think. No more Green, Blue or Red monsters. So backtracking for those quests are now a little more interesting.

Also as for the DS1 map pack I,m thinking of just putting all the necessary resources into several ds2res files and having a simple copyright protection check for the existence of DS1. The download size would be a lot larger but it would be very simple to install for all of those players scared of the current installation process. I don,t know what else to try as all of the talented people here haven,t been able to come up with anything better. It,s either that or abandoning the project completely.

Iryan maybe I will attempt to port the cat mansion boys to DS2 but first maybe I should try to find DDllulu and ask him what exactly he did I know the process takes several mods to make cat mansion girls work in DS2. I will have to disassemble them and have a look. Oh and what happened to the work you did on this yourself? Second the monster mod and the packaging of the conversions sounds cool. happy to hear your making progress.

Elf

Geordie the first points and laughs at Geordie the second. He then realizes he is wearing a loincloth and people are pointing and laughing at him. How awkward.

Lesson learned, Geordie?

Pages