DS2
Setting up good map lighting for Dungeon Siege 2 |
||
Setting up good map lighting for Dungeon Siege 2 A tutorial by Ryan Dulac.For DS2Toolkit 1.1 (v2.00.03931) First, I want to acknowledge I am passing along knowledge I learned from Mcarp (much credit to him) for good map lighting. Now, to see the changes you're going to make in Siege Editor 2 (SE2), you need to unselect the Ignore Vertex Lighting button in the toolbar (it is On/depressed, by default). tutorials: |
||
Code snippets |
||
Making Chants work in a new map (and misc. tips) |
||
This tutorial covers the basics of getting Chants working in a new map, including making a working incantation shrine, enabling chants for characters (in the lore book settings), testing a chant, and even a few extra bonus tips (including one for fixing a missing node texture error). Not included in this tutorial: Retanking your work for distribution. Requirements: tutorials: |
||
Where to start |
||
A good place to start for modding Dungeon Siege is reading GPG's resources like the Siege University and FAQ. They also have some articles sent in by the community. You should also get the toolkit for your game. Dungeon Siege 1 |
||
Video tutorials on modding |
||
These are video tutorials made by Marcos. (these apply to modding both DS/DS2) Tutorial 1Covers the basic tools that will be used when doing Dungeon Siege 2 modding.Tutorial 2Introduces 3D Studio Max with the assumption that the end user has no, or almost no, experience in the program. It also goes over a few tricks i've picked up over the years while working in 3ds max to give more experience users something out of the tutorial as well.tutorials: |
||
Modding basics |
||
Handling tanks and resource directories |
||
Untanking a resource fileThe resource files for Dungeon Siege are commonly called tanks. And they are compressed folders and files just like a zipfile.To untank a DS resource file you need to use TankViewer or TankExtractor. Understanding Your Directory Structure |
||