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There is no ALTER_MOVE_SPEED :(

I found ALTER_MOVE_SPEED commented out by GPG in DSII. It seems to not exist and crashed my game when hovering the item. Movement speed modifiers are probably a bad idea for a party game like DSII though. Perhaps it will be easy to increase the speed of all players and monsters to match. It's a bit slow paced. However alter_cast_speed works quite well. There are also alterations for melee and ranged, which will make the game much more interesting. The only difficult part would be to beef up the monsters. There is also a serious lack of items in the game!

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FG Skins are done now

Hi

I've made some new face and hair textures for both Dungeon Siege 1 and Dungeon Siege LoA. I borrowed quite heavily from the Cutie Girl Revived skin textures by PhoeniX and DDLullu including the a1 mesh that allows the use of alpha channels.

I've included the type 2 armor mesh also made by DDLullu.
Plus the reduced shoulder type 4 and Little Red Riding Hood robe model made by ghastely.

All due credit to them as well as my thanks for allowing use of their content.

kathycf

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More Farmgirl Skins

I have like 15 iterations of this mod. Well, there are more textures scattered around, but I keep finding something that's just not right or looks bad.

Here are some of the latest screenshots. My changes are listed by skin number with a letter following.


Face texture fg 007 might be my least favorite skin. It just irks me.

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FG Ribbons and a few new faces.

I made some ribbons and some new textures for farmgirl. I tried updating the dsres tonight, but alas! TankCreator was working less than a week ago, but now it's not. It loads up just fine, appears to process the file, but the finished result does not show up. One could almost say that TankCreator "shit the bed" (if one was somewhat vulgar). Tongue

Seriously, I am frustrated and annoyed. Nothing like a few hours down the drain to cheer a girl up.

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Shield Thing

I've been playing around with making yet another shield mod. It's a shame that templates give me a headache, boohoo Sad

I'm not crazy about this peach colored one.

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Have Random Object Placement Figured out

I figured out how to implement random object placement. It's all in my head right now. The user will be able to have settings for what I'm calling patterns, which can also be saved to a text file. The only problem with the approach I'm taking is that it will take time to get the object placement data. The issue I was facing was no info on the height of nodes, so I thought it will be best to place objects on each type of node and use the points from those objects as seeds for random placement. Each node will have an overall chance to spawn in one of the random seeds.

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An Idea for Random Objects

I was thinking if I an figure out an algorithm to randomly place objects in the world to make mapping less tedious, then we could dynamically randomize any object. In theory we could recompile the map after randomizing the monsters with a script, making ds2 or ds1 dynamic. A possible feature could be the user selecting the monster density, levels, types, etc.

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