modding
Well, now I feel dumb |
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Submitted by kathycf on Sun, 2016-08-14 16:57 | ||
I did the trouble shooting for tank creator a few days ago and was all like, gosh it doesn't work, it's only browsing folders! Derp. It's *supposed* to browse folders. The only thing I can think of is I haven't played or modded Dungeon Siege for a couple of years. Yeah...that's the ticket! I'm going with that excuse. blogs: |
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The perfect pace of progress |
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Submitted by Araknuum on Mon, 2016-08-08 12:38 | ||
I've let modding go for a couple of days, only working a couple hours at a time on a map in Siege Editor. My mods to Farmland Mobs are all running smoothly now, and the next step will take me through The Crypt of the Sacred Blood a few dozen times to note, edit, and bugfix changes to the mobs there. I already have working versions of skeleton.gas and gargoyle.gas, but the changes I want to make in The Crypt are turning out to be more subtle than in The Farmlands. blogs: |
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To Map, and to keep mapping. |
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Submitted by Araknuum on Tue, 2016-08-02 12:42 | ||
About a month ago, I decided I would like to fundamentally revise many DS1 "givens" which I feel the designers set in place based on current (to the early 2000's) gameplay and hardware standards. The software is still quite flexible, and could allow for a near-modern (to 2016) gaming experience, but the computers of the time weren't friendly to games that didn't limit themselves in some way. blogs: |
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I thought we were friends!? |
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Submitted by Araknuum on Sat, 2016-07-30 23:25 | ||
The image above may be graphic, but don't let what you are seeing frighten you. Yes, Dungeon Siege actors can attack their friends, or become so anti-social that you'll never see two of a kind anywhere near each other (GASP), unless you do happen to catch a fight or chase going on. blogs: |
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Chasing Chickens, How I Meant To Do That... |
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Submitted by Araknuum on Thu, 2016-07-28 23:01 | ||
Well, there's this Phrak, see, and he's special. He likes to chase chickens, and he doesn't like water. I showed up at my neighbors Krug farm, after old Norick died on my bridge (eww), and there was this special Phrak, pursuing that poor hen all around the property. The chase stopped suddenly, when the chicken dove under water. I don't have a clue why this happened, and I don't know if it'll ever happen again, but I hope so! blogs: |
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Progress, and Other Arbitrary Labels |
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Submitted by Araknuum on Thu, 2016-07-28 02:05 | ||
Progress has been made. I have no errors so far, and I've edited every Enemy (for real, all of em this time) from Farmhouse to Crypt, again. The game speed is more frantic, and the ability to pause, change weapon/spell, and then decide on actions is heavily relied upon. I've added some useful rewards to the Edgaar's Basement Quest, and I'm beginning to add more useful and consistent loot to Boss drops. I've a long, long way to go, but the foundation I've built so far could support a full overhaul of Ehb. blogs: |
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Thank You, Again and Again and Again! |
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Submitted by Araknuum on Wed, 2016-07-27 04:09 | ||
First, Thank you Iryan for your insight into what breaks mods. Based on that, I tested each .dsres one at a time, in order of complexity, until I replicated the error. SM_Krug_AI, again! It seems I'm pushing these invaders too far, and I'm betting it's my tinkering with their [mind]'s which is breaking things. Last time I was having an error, there was an extraneous semicolon after a jat_brain I'd added a new string to. blogs: |
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