forums | blogs | polls | tutorials | downloads | rules | help

modding

An Idea for Random Objects

I was thinking if I an figure out an algorithm to randomly place objects in the world to make mapping less tedious, then we could dynamically randomize any object. In theory we could recompile the map after randomizing the monsters with a script, making ds2 or ds1 dynamic. A possible feature could be the user selecting the monster density, levels, types, etc.

blogs: 

Progress on Weapon Tool

Not sure if anyone cares (mod scenes is understandably quiet), but it's fun for me to create this item tool when I have time. I've made some more progress for unique ring creation. The enchantment block is a little tricky. The user can add 10 blocks (I just haven't implemented "infinite" blocks yet). I just have to grab the values and spit out the gas code for them. I decided to generate the html select tag with a label and input generated with each select tag.

blogs: 

Web-based Item Creator

I've been thinking of how to create an interface for items in DS2. Perhaps it would be good for new modders.

blogs: 

blue canibal

if Hannibal lecter became a dungeon siege character would he look like this?


blogs: 

blue boy

the adventures of blue boy in legends of Alanna begin

blogs: 

lost tribe of jolly green giants found

ever wonder about a long lost tribe of jolly green giants well recent trips into the jungle have unearthed the tribe pictures attached

blogs: 

Who is this Scarthrall guy?

I came across this file the other day in the LoA expansion.dsres. I don't recall seeing it in the Aranna storyline. He's a pretty cool looking gargoyle type thing, with a similar layout to the DS1 gargoyle except much more detailed. Perhaps it was to be a summon as well as a regular monster?


.

.

blogs: 

Pages

Subscribe to RSS - modding