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modding

LMP - Aranna - Standard.

Both EHB and Yesterhaven look good when played with both Standard Characters and Adepts Characters. So I will now make a run through using standard Characters of the Legends of Aranna. I know that things upto the Lost Queen work, but since there where updates to some of the files to fix the lost queen I think I will verify the map one last time.

Elf

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LMP - Yesterhaven - Standard

Started a game in Yesterhaven with a standard character and discovered the pet seller in the first act is a box not a lady. So I started a game using Adepts and the pet seller in act one is a person and not a box. It should be noted that I use broken world to start all games.

Elf

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OMGShoes

I thought I would cheer myself up today with a bit of modding. I took the shoe model from the work the talented folks at Team Archon created and adapted it for me. Because hey... shoes. ^^


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tank viewer and windows 7

I can get tank viewer (the one for DS1) to work just fine. however tank viewer 2 even the one that comes as part of the ds2 tool kit will not run. The original tank viewer can open dsres files just fine but gets an unknown header on ds2res files. If I had a program that would allow me to edit DLL files I am sure I could hack the orignal tank viewer to work cuz someone did it a long time ago.

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Generaic Adepts Oops

Think I need a section for errors that are Adepts Specific but not related to a specific map.
Elf

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Adepts -- Kingdom of Ehb Map

I found a bug that is not Adepts Specific but I will list it here as well as in the Map Pack Forum.

The quest to "Clear Edgaar's Basement. I talked to Edgaar and he gave me the quest to clear his basement. Went into the basement and cleared it of all the Monsters on both levels and collected the loot including the items in the hidden area on the second level (sub-basement) then left the basement.

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Adepts - Utraean Peninsula Map

I have been through this map several times without finding to much wrong. Iryan The direct connect station just outside of Elddim on the way to crystwind near the door to horvart's folly could you disable that as at least in Adepts it is casting phantom walls from within the folly onto the landscape as I noted before. I know killing a direct connect point is not very nice, but it is only a short walk back to Elddim from that point so is not really necessary. I will look to see if same happens in standard version of DS2

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